Delphi & Pascal (česká wiki)
Procedure ScreenRisk; Begin WaitRetrace; {HLAVA OREL} Begin WriteSprite(252,104,100,116,131,131,Buffer[1],Buffer[4]); {RISK SVETLY} If Hlava.Enable=True then WriteSprite(220,120,0,140,47,179,Buffer[1],Buffer[4]) else WriteSprite(220,120,0,100,47,139,Buffer[1],Buffer[4]); If Orel.Enable=True then WriteSprite(268,120,48,140,95,179,Buffer[1],Buffer[4]) else WriteSprite(268,120,48,100,95,139,Buffer[1],Buffer[4]); End; {DISPLAY WIN + CREDIT} Blok(109,157,210,165,ColorBlack,Buffer[4]); Ramecek(108,154,211,166,ColorRedBright,Buffer[4]); Blok(118,152,138,156,ColorBlack,Buffer[4]); WriteText(Buffer[1],160,40,5,5,1,120,152,'win',Buffer[4]); Blok(168,152,206,156,ColorBlack,Buffer[4]); WriteText(Buffer[1],160,40,5,5,1,170,152,'credit',Buffer[4]); If VyhraShow=True then Begin If Vyhra.Castka<10 then WriteNumber(Buffer[1],160,96,5,7,1,130,158,Vyhra.Castka,Buffer[4]); If Vyhra.Castka>=100 then WriteNumber(Buffer[1],160,96,5,7,1,120,158,Vyhra.Castka,Buffer[4]); If ((Vyhra.Castka>=10) and (Vyhra.Castka<100)) then WriteNumber(Buffer[1],160,96,5,7,1,125,158,Vyhra.Castka,Buffer[4]); End; If CreditShow=True then Begin If Credit<10 then WriteNumber(Buffer[1],160,96,5,7,1,200,158,Credit,Buffer[4]); If ((Credit>=10) and (Credit<100)) then WriteNumber(Buffer[1],160,96,5,7,1,194,158,Credit,Buffer[4]); If ((Credit>=100) and (Credit<1000)) then WriteNumber(Buffer[1],160,96,5,7,1,188,158,Credit,Buffer[4]); If ((Credit>=1000) and (Credit<10000)) then WriteNumber(Buffer[1],160,96,5,7,1,182,158,Credit,Buffer[4]); If ((Credit>=10000) and (Credit<100000)) then WriteNumber(Buffer[1],160,96,5,7,1,176,158,Credit,Buffer[4]); If ((Credit>=100000) and (Credit<1000000)) then WriteNumber(Buffer[1],160,96,5,7,1,170,158,Credit,Buffer[4]); If ((Credit>=1000000) and (Credit<9999999)) then WriteNumber(Buffer[1],160,96,5,7,1,164,158,Credit,Buffer[4]); End; {Button HLAVA} If Btn[4].Phase=0 then Blok(204,185,241,199,ColorRedDark,Buffer[4]) else Blok(204,185,241,199,ColorYellow,Buffer[4]); Ramecek(204,185,241,199,ColorGreenDark,Buffer[4]); WriteText(Buffer[1],160,20,5,5,1,235,187,'h',Buffer[4]); WriteText(Buffer[1],160,20,5,5,1,206,193,'hlava',Buffer[4]); {Button OREL} If Btn[5].Phase=0 then Blok(243,185,278,199,ColorRedDark,Buffer[4]) else Blok(243,185,278,199,ColorYellow,Buffer[4]); Ramecek(243,185,278,199,ColorGreenDark,Buffer[4]); WriteText(Buffer[1],160,20,5,5,1,272,187,'o',Buffer[4]); WriteText(Buffer[1],160,20,5,5,1,245,193,'orel',Buffer[4]); {Button DO MULTIWINU} If Btn[0].Phase=0 then Blok(0,185,56,199,ColorRedDark,Buffer[4]) else Blok(0,185,56,199,ColorYellow,Buffer[4]); Ramecek(0,185,56,199,ColorGreenDark,Buffer[4]); WriteText(Buffer[1],160,20,5,5,1,50,187,'m',Buffer[4]); WriteText(Buffer[1],160,20,5,5,1,2,187,'do',Buffer[4]); WriteText(Buffer[1],160,20,5,5,1,2,193,'multiwinu',Buffer[4]); {HLAVA OREL BLINKING} If Risk.Blinking=True then Begin If Risk.Counter<DatRec.RiskSpeed then Inc(Risk.Counter) else Begin Risk.Counter:=0; If Risk.Phase=0 then Begin Risk.Phase:=1; Hlava.Enable:=False; Orel.Enable:=True; Btn[4].Phase:=0; Btn[5].Phase:=1; Btn[0].Phase:=1; End else Begin Risk.Phase:=0; Hlava.Enable:=True; Orel.Enable:=False; Btn[4].Phase:=1; Btn[5].Phase:=0; Btn[0].Phase:=0; End; End; End; End;