Jsi vrchním radcem panovnika ve starovekém Egypte Ramesse II
Delphi & Pascal (česká wiki)
Kategória: KMP (Klub mladých programátorov)
Autor: Masopust (Empty Head)
Program: Pyramida.pas, Endturnu.pas, Oknaunit.pas, Show_pcx.pas, Software.pas, Univgraf.pas
Súbor exe: Pyramida.exe
Potrebné: Pyramida.pcx, Endturnu.tpu, Oknaunit.tpu, Software.tpu, Show_pcx.tpu, Univgraf.tpu
Autor: Masopust (Empty Head)
Program: Pyramida.pas, Endturnu.pas, Oknaunit.pas, Show_pcx.pas, Software.pas, Univgraf.pas
Súbor exe: Pyramida.exe
Potrebné: Pyramida.pcx, Endturnu.tpu, Oknaunit.tpu, Software.tpu, Show_pcx.tpu, Univgraf.tpu
Jsi vrchním radcem panovnika ve starovekém Egypte Ramesse II. Panovník tě poveril stavbou jeho pyramídy. Můžeš si vybrat 1 z 8 provincií, které budeš vládnout. Na stavbu pyramídy máš jen 20 let.
{ show_pcx.pas Copyright (c) Petr Masopust } { Unit pre hru pyramida.pas } { Nacita PCX subor do pamete a zobrazi na obrazovke. } { } { Datum:03.09.2018 http://www.trsek.com } {$R-} {Range checking off} {$B-} {Boolean complete evaluation off} {$S-} {Stack checking off} {$I+} {I/O checking on} {$N-} {No numeric coprocessor} unit show_pcx; interface type obrazovka=array[0..199,0..319] of byte; pobrazovka=^obrazovka; procedure read_pcx(name:string;p:pointer); implementation {****************************************************************************} { } { SHOW_PCX is an example program written in Borland's Turbo Pascal(R) 5.0. } { (Turbo Pascal is a registered trademark of Borland International, Inc.) } { SHOW_PCX doesn't use any of the graphics routines built into Turbo Pascal, } { since many programmers won't be using Pascal for their final program. } { } { PERMISSION TO COPY: } { } { SHOW_PCX -- (C) Copyright 1989 ZSoft, Corporation. } { } { You are licensed to freely copy SHOW_PCX and incorporate it into your } { own programs, provided that: } { } { IF YOU COPY SHOW_PCX WITHOUT CHANGING IT: } { (1) You must retain this "Permission to Copy" notice, and } { (2) You must not charge for the SHOW_PCX software or } { documentation; however, you may charge a service fee for } { disk duplication and distribution, so long as such fee is } { not more than $5.00. } { } { IF YOU MODIFY SHOW_PCX AND/OR INCORPORATE SHOW_PCX INTO YOUR OWN PROGRAMS } { (1) You must include the following acknowledgment notice in the } { appropriate places: } { } { Includes portions of SHOW_PCX. } { Used by permission of ZSoft Corporation. } { } { } { ZSoft Corporation reserves all rights to SHOW_PCX except as stated herein. } { } { } { [END OF "PERMISSION TO COPY" NOTICE] } { } { This program reads a PC Paintbrush PCX file and shows it on the screen. } { The picture must be a 2 color CGA, 4 color CGA, or a 16 color EGA picture. } { The picture will be displayed until a key is pressed. } { } { This program can be run at the DOS prompt - 'SHOW_PCX SAMPLE.PCX'. } { } {****************************************************************************} { } { Since this program is provided as a service, you are on your own when } { when you modify it to work with your own programs. } { } { We strive to make every program bug-free. If you find any bugs in this } { program, please contact us on Compuserve (76702,1207) } { However, this program is provided AS IS and we are not responsible for any } { problems you might discover. } { } {****************************************************************************} { } { Remember, some computers and video adapters are NOT 100% compatible, no } { matter what their marketing department may say. This shows up when your } { program runs on everyone's computer EXCEPT a particular clone. } { Unfortunately, there is not much you can do to correct it. } { } { For example, some early VGA cards do not support the BIOS calls to set up } { a VGA palette - so the PCX image may come up all black, or with the wrong } { colors. } { } { Also, if you use code that attempts to determine what kind of video card } { is attached to the computer it may lock-up... } { } {****************************************************************************} { } { The PCX file format was originally developed in 1982, when there were only } { three video addapters: CGA, Hercules, and the Tecmar Graphics Master. Over } { the years, as new hardware became available (EGA, VGA, etc.), we had to } { modify the format. Wherever posible, we insure downward compatiblity. This } { means, if you follow the suggestions in this program, your own program } { should be able to read 'new' PCX files in the future. } { } {****************************************************************************} {~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~} { NEEDED ADDITIONS: CGA palette - read old and new palette - set screen palette } {~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~} uses Crt, Dos; const MAX_WIDTH = 4000; { arbitrary - maximum width (in bytes) of a PCX image } COMPRESS_NUM = $C0; { this is the upper two bits that indicate a count } MAX_BLOCK = 4096; RED = 0; GREEN = 1; BLUE = 2; CGA4 = $04; { video modes } CGA2 = $06; EGA = $10; VGA = $12; MCGA = $13; type str80 = string [80]; file_buffer = array [0..127] of byte; block_array = array [0..MAX_BLOCK] of byte; pal_array = array [0..255, RED..BLUE] of byte; ega_array = array [0..16] of byte; line_array = array [0..MAX_WIDTH] of byte; pcx_header = record Manufacturer: byte; { Always 10 for PCX file } Version: byte; { 2 - old PCX - no palette (not used anymore), 3 - no palette, 4 - Microsoft Windows - no palette (only in old files, new Windows version uses 3), 5 - with palette } Encoding: byte; { 1 is PCX, it is possible that we may add additional encoding methods in the future } Bits_per_pixel: byte; { Number of bits to represent a pixel (per plane) - 1, 2, 4, or 8 } Xmin: integer; { Image window dimensions (inclusive) } Ymin: integer; { Xmin, Ymin are usually zero (not always) } Xmax: integer; Ymax: integer; Hdpi: integer; { Resolution of image (dots per inch) } Vdpi: integer; { Set to scanner resolution - 300 is default } ColorMap: array [0..15, RED..BLUE] of byte; { RGB palette data (16 colors or less) 256 color palette is appended to end of file } Reserved: byte; { (used to contain video mode) now it is ignored - just set to zero } Nplanes: byte; { Number of planes } Bytes_per_line_per_plane: integer; { Number of bytes to allocate for a scanline plane. MUST be an an EVEN number! Do NOT calculate from Xmax-Xmin! } PaletteInfo: integer; { 1 = black & white or color image, 2 = grayscale image - ignored in PB4, PB4+ palette must also be set to shades of gray! } HscreenSize: integer; { added for PC Paintbrush IV Plus ver 1.0, } VscreenSize: integer; { PC Paintbrush IV ver 1.02 (and later) } { I know it is tempting to use these fields to determine what video mode should be used to display the image - but it is NOT recommended since the fields will probably just contain garbage. It is better to have the user install for the graphics mode he wants to use... } Filler: array [74..127] of byte; { Just set to zeros } end; var Name: str80; { Name of PCX file to load } ImageName: str80; { Name of PCX file - used by ReadError } BlockFile: file; { file for reading block data } BlockData: block_array; { 4k data buffer } Header: pcx_header; { PCX file header } Palette256: pal_array; { place to put 256 color palette } PaletteEGA: ega_array; { place to put 17 EGA palette values } PCXline: line_array; { place to put uncompressed data } Ymax: integer; { maximum Y value on screen } NextByte: integer; { index into file buffer in ReadByte } Index: integer; { PCXline index - where to put Data } Data: byte; { PCX compressed data byte } PictureMode: integer; { Graphics mode number } Reg: Registers; { Register set - used for int 10 calls } { ================================= Error ================================== } procedure Error (s: str80 ); { Print out the error message and wait, then halt } var c: char; i: integer; begin TextMode (C80); writeln ('ERROR'); writeln (s); halt; end; { Error } { =============================== ReadError =============================== } procedure ReadError (msg: integer); { Check for an i/o error } begin if IOresult <> 0 then case msg of 1: Error ('Nemohu otevrit soubor s obrazkem pozadi !'); 2: Error ('Nemohu uzavrit soubor s obrazkem pozadi - disk muze byt zaplnen.'); 3: Error ('Chyba pri nacitani souboru s obrazkem pozadi !'); else Error ('Chyba pri praci s obrazkem pozadi !'); end; { case } end; { ReadError } { =========================== VideoMode =============================== } procedure gwrite(s: string;cp,cz,x,y: byte); var j,c : byte; begin for j:=1 to length(s) do begin c:=ord(s[j]); asm mov ah,2 mov bh,0 mov dh,y mov dl,x int 10h mov ah,9 mov al,c mov bh,cp mov bl,cz mov cx,1 int 10h end; inc(x); end; end; procedure VideoMode (n: integer); { Do a BIOS call to set the video mode } { In Turbo Pascal, a '$' means the number is hexadeximal. } begin Reg.ah := $00; Reg.al := n; { mode number } intr ($10, Reg); { call interrupt } gwrite('Nacitam data ...',0,2,12,10); end; { VideoMode } { =========================== VGApalette =============================== } procedure VGApalette (n, R, G, B: integer); { Set a single VGA palette and DAC register pair. n is the index of the palette register. R, G, and B are 0..255. } { This code is never called - it is here as an example } { In Turbo Pascal, a '$' means the number is hexadeximal. } begin R := R shr 2; { R, G, and B are now 0..63 } G := G shr 2; B := B shr 2; Reg.ah := $10; { Set Palette Call } Reg.al := $0; { set individual palette register } Reg.bl := n; { palette register number 0..15, 0..255 } Reg.bh := n; { palette register value } intr ($10, Reg); { call interrupt } Reg.ah := $10; { Set DAC Call } Reg.al := $10; { set individual DAC register } Reg.bx := n; { DAC register number 0..15, 0..255 } Reg.dh := R; { red value 0..63 } Reg.ch := G; { green value 0..63 } Reg.cl := B; { blue value 0..63 } intr ($10, Reg); { call interrupt } end; { VGApalette } { =========================== EntireVGApalette =============================== } procedure EntireVGApalette; { Set the VGA's entire 256 color palette. } { In Turbo Pascal, a '$' means the number is hexadeximal. } var i: integer; begin for i := 0 to 255 do begin { R, G, and B must be 0..63 } Palette256 [i, RED] := Palette256 [i, RED] shr 2; Palette256 [i, GREEN] := Palette256 [i, GREEN] shr 2; Palette256 [i, BLUE] := Palette256 [i, BLUE] shr 2; end; Reg.ah := $10; { Set DAC Call } Reg.al := $12; { set a block of DAC registers } Reg.bx := 0; { first DAC register number } Reg.cx := 255; { number of registers to update } Reg.dx := ofs (Palette256); { offset of block } Reg.es := seg (Palette256); { segment of block } intr ($10, Reg); { call interrupt } end; { EntireVGApalette } { =========================== SetPalette =============================== } procedure SetPalette; { Set up the entire graphics palette } var i: integer; begin if PictureMode = MCGA then EntireVGApalette else error('Vadny obrazek s pozadim !'); end; { SetPalette } { =========================== ShowMCGA =============================== } procedure ShowMCGA (Y: integer;p:pobrazovka); { Put a line of MCGA data on the screen } { In Turbo Pascal, a '$' means the number is hexadeximal. } var l: integer; begin l := Header.XMax - Header.Xmin; { compute number of bytes to display } if l > 320 then l := 320; { don't overrun screen width } Move (PCXline [0], p^[y,0], l+1); end; { ShowMCGA } { =========================== Read256palette =============================== } procedure Read256palette; { Read in a 256 color palette at end of PCX file } var i: integer; b: byte; begin seek (BlockFile, FileSize (BlockFile) - 769); BlockRead (BlockFile, b, 1); { read indicator byte } ReadError (3); if b <> 12 then { no palette here... } exit; BlockRead (BlockFile, Palette256, 3*256); ReadError (3); seek (BlockFile, 128); { go back to start of PCX data } end; { Read256palette } { =========================== ReadHeader =============================== } procedure ReadHeader; { Load a picture header from a PC Paintbrush PCX file } label WrongFormat; begin {$I-} BlockRead (BlockFile, Header, 128); { read 128 byte PCX header } ReadError (3); { Is it a PCX file? } if (Header.Manufacturer <> 10) or (Header.Encoding <> 1) then begin close (BlockFile); Error ('Chybny obrazek s pozadim !'); end; if (Header.Nplanes = 1) then begin Ymax := 199; if (Header.Bits_per_pixel = 8) then begin PictureMode := MCGA; if Header.Version = 5 then Read256palette; end else goto WrongFormat; end else begin WrongFormat: close (BlockFile); Error ('Vadny soubor s obrazkem pozadi !'); end; Index := 0; NextByte := MAX_BLOCK; { indicates no data read in yet... } end; { ReadHeader } { =========================== ReadByte =============================== } procedure ReadByte; { read a single byte of data - use BlockRead because it is FAST! } var NumBlocksRead: integer; begin if NextByte = MAX_BLOCK then begin BlockRead (BlockFile, BlockData, MAX_BLOCK, NumBlocksRead); NextByte := 0; end; data := BlockData [NextByte]; inc (NextByte); { NextByte++; } end; { ReadByte } { =========================== Read_PCX_Line =============================== } procedure Read_PCX_Line; { Read a line from a PC Paintbrush PCX file } var count: integer; bytes_per_line: integer; begin {$I-} bytes_per_line := Header.Bytes_per_line_per_plane * Header.Nplanes; { bring in any data that wrapped from previous line } { usually none - this is just to be safe } if Index <> 0 then FillChar (PCXline [0], Index, data); { fills a contiguous block of data } while (Index < bytes_per_line) do { read 1 line of data (all planes) } begin ReadByte; if (data and $C0) = compress_num then begin count := data and $3F; ReadByte; FillChar (PCXline [Index], count, data); { fills a contiguous block } inc (Index, count); { Index += count; } end else begin PCXline [Index] := data; inc (Index); { Index++; } end; end; ReadError (3); Index := Index - bytes_per_line; {$I+} end; { Read_PCX_Line } { =========================== Read_PCX =============================== } procedure Read_PCX (name: string;p:pointer); { Read PC Paintbrush PCX file and put it on the screen } var k, kmax: integer; begin {$I-} ImageName := name; { used by ReadError } assign (BlockFile, name); reset (BlockFile, 1); { use 1 byte blocks } ReadError (1); ReadHeader; { read the PCX header } { >>>>> No checking is done to see if the user has the correct hardware <<<<< >>>>> to load the image. Your program sure verify the video mode is <<<<< >>>>> supported. Otherwise, the computer may lock-up. <<<<< } VideoMode (PictureMode); { switch to graphics mode } if Header.Version = 5 then SetPalette; { set the screen palette, if available } { >>>>> Note: You should compute the height of the image as follows. <<<<< >>>>> Do NOT just read until End-Of-File! <<<<< } kmax := Header.Ymin + Ymax; if Header.Ymax < kmax then { don't show more than the screen can display } kmax := Header.ymax; if (PictureMode = MCGA) then begin for k := Header.Ymin to kmax do begin Read_PCX_Line; ShowMCGA (k,p); end; end else error('Vadny obrazek s pozadim !'); { it's a CGA picture } close (BlockFile); ReadError (2); {$I+} end; { Read_PCX } end. { Show_PCX }