Program na prácu s databázou hráčov NBA
Delphi & Pascal (česká wiki)
Kategórie: KMP (Programy mladých programátorů)
Autor: Ján Bečkei
Program: Nba2.pas
Soubor exe: Nba2.exe
Příklady: Hraci.dat
Autor: Ján Bečkei
Program: Nba2.pas
Soubor exe: Nba2.exe
Příklady: Hraci.dat
Program na prácu s databázou hráčov NBA. Umožnuje pridávať, mazať, editovať, hľadať podľa mena, alebo zoradiť podľa zadaných kritérií. Všetko v prehľadom menu.
{ NBA2.PAS Copyright (c) Ján Beckei } { } { Program na pracu s databazou hracov NBA. } { Umoznuje: pridavat, mazat, editovat, hladat podla mena } { alebo zoradit podla zadanych kriterii } { } { Author: Ján Bečkei } { Datum: 24.11.2008 http://www.trsek.com } program DatabazaNBA; uses crt; type TNBA=record den:byte; mesiac:byte; rok:string[4]; meno,kluby,priezvisko:string; zapasy,body,doskoky,asistencie:integer; end; TSubor=file of TNBA; TDatabaza=record pocet:integer; hrac:array[1..10] of TNBA; end; var subor:TSubor; hraci:TDatabaza; volba:char; zadaj:array [1..10] of string; kl:char; t:boolean; procedure CitHracov(var player:TNBA); var x,y:byte; begin x:=30; y:=14; with player do begin gotoxy(x-15,y);write('Meno: '); readln(meno); gotoxy(x-15,y+1);write('Priezvisko: '); readln(priezvisko); gotoxy(x-15,y+2);writeln('Datum narodenia: '); gotoxy(x-14,y+3);write('den: '); readln(den); gotoxy(x-14,y+4);write('mesiac: '); readln(mesiac); gotoxy(x-14,y+5);write('rok: '); readln(rok); gotoxy(x+10,y);write('Odohrane zapasy: '); readln(zapasy); gotoxy(x+10,y+1);write('Kluby: '); readln(kluby); gotoxy(x+10,y+2);write('Body: '); readln(body); gotoxy(x+10,y+3);write('Doskoky: '); readln(doskoky); gotoxy(x+10,y+4);write('Asistencie: '); readln(asistencie); end;{with player} end;{CitHracov} procedure PisHracov(player:TNBA); var x,y:byte; begin x:=25; y:=15; with player do begin gotoxy(x,y);write('Meno: ',meno); gotoxy(x,y+1);write('Priezvisko: ',priezvisko); gotoxy(x,y+2);write('Datum narodenia: ',den,'.',mesiac,'.',rok); gotoxy(x,y+3);write('Odohrane zapasy: ',zapasy); gotoxy(x,y+4);write('Kluby: ',kluby); gotoxy(x,y+5);write('Body: ',body); gotoxy(x,y+6);write('Doskoky: ',doskoky); gotoxy(x,y+7);write('Asistencie: ',asistencie); end;{with} end;{PisHracov} procedure UlozDatabazu (var databaza:TDatabaza;var subor :TSubor); var i:integer; begin rewrite (subor); for i:=1 to databaza.pocet do write (subor,databaza.hrac[i]); close (subor); end;{procedure UlozDatabazu} procedure NacitDatabazu (var databaza:TDatabaza;var subor:TSubor); var i:integer; begin i:=0; reset (subor); while not eof(subor) do begin i:=i+1; read (subor, databaza.hrac[i]); end; close (subor); databaza.pocet:=i; end;{procedure NacitDatabazu} procedure init (var databaza:TDatabaza); begin databaza.pocet:=0; end; procedure menu2; var x,y,i:byte; begin x:=30; y:=1; clrscr; textbackground(black); gotoxy(x,y); write('ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ'); gotoxy(x,y+1); write('ş*******MENU*******ş'); gotoxy(x,y+2); write('ĚÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍą'); gotoxy(x,y+3); write('ş Novy Hrac ş'); gotoxy(x,y+4); write('ş Zobraz Hracov ş'); gotoxy(x,y+5); write('ş Vyhladavanie ş'); gotoxy(x,y+6); write('ş Zrusenie Hraca ş'); gotoxy(x,y+7); write('ş Zoradenie Hracov ş'); gotoxy(x,y+8); write('ş Nacitanie ş'); gotoxy(x,y+9); write('ş Ulozenie ş'); gotoxy(x,y+10);write('ş Koniec (Esc) ş'); gotoxy(x,y+11);write('ČÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍĽ'); for i:=1 to 80 do begin gotoxy(i,y+12); write('-'); end; end; procedure ZobrazKartu (databaza:TDatabaza; cisloKarty:integer;var klavesa:char ); begin menu2; textcolor (white); with databaza do begin gotoxy(25,14);write ('Zaznam o ',cisloKarty:2,'. hracovi z celkom ',pocet:2); PisHracov (hrac[cisloKarty]); end;{with databaze} klavesa:=readkey; if (ord(klavesa)=0) then klavesa:=chr(128+ord(readkey)); end;{procedure ZobrazKartu} procedure ZobrazDatabazu (var databaza:TDatabaza); var ukazovatko:integer; klav:char; begin ukazovatko:=1; with databaza do begin while (ukazovatko>=1) and (ukazovatko<=pocet) do begin ZobrazKartu (databaza,ukazovatko,klav); case ord(klav) of 200, 201, 203:ukazovatko:=ukazovatko-1; 205, 208, 209:ukazovatko:=ukazovatko+1; end; clrscr; end;{while} end;{with databaze} end;{Procedura ZobrazDatabazu} procedure MazanieHracov (var databaza:TDatabaza); var x,y:byte; meno:string; i,j :integer; begin x:=25; y:=14; gotoxy(x,y);write ('Ktoreho hraca chces odstranit?'); gotoxy(x,y+1); readln (meno); i:=1; with databaza do while i<=pocet do begin if hrac[i].meno=meno then begin for j:=i to pocet-1 do hrac[j]:=hrac[j+1]; pocet:=pocet-1; end{if nasiel} else write('nenasiel'); i:=i+1; end;{while} end;{MazanieHracov} procedure PridajHraca (var databaza:TDatabaza); begin textcolor (white); with databaza do begin pocet:=pocet+1; CitHracov(hrac[pocet]); end;{databaza} end;{procedura PridajHraca} procedure Vyhladaj_podla_mena(var databaza:TDatabaza); var x,y:byte; m:string; i: integer; begin x:=15; y:=14; gotoxy(x,y);write('Vyhladanie podla mena...vstup mena: '); readln(m); for i:=1 to databaza.pocet{pocet vsetkych prvkou v databaze} do begin if (m=databaza.hrac[i].meno) then begin PisHracov (databaza.hrac[i]); readln; end; end; end; procedure Zorad (var databaza:TDatabaza); var i,j:integer; pom:TNBA; koniec:boolean; begin {Usporiadanie metodou bouble sort} with databaza do repeat koniec:=true; for i:=1 to pocet-1 do for j:=1 to i do if hrac[j].meno>hrac[j+1].meno {nespravne poradie} then begin {vymena prvku} pom:=hrac[j]; hrac[j]:=hrac[j+1]; hrac[j+1]:=pom; koniec:=false; end; until (koniec); end;{Zorad} procedure menu_zadaj; begin zadaj[1]:='Novy Hrac '; zadaj[2]:='Zobraz Hracov '; zadaj[3]:='Vyhladavanie '; zadaj[4]:='Zrusenie Hraca '; zadaj[5]:='Zoradenie Hracov '; zadaj[6]:='Nacitanie '; zadaj[7]:='Ulozenie '; zadaj[8]:='Koniec (Esc) '; end; procedure menu; var x,y,i:byte; begin x:=30; y:=1; clrscr; menu_zadaj; textbackground(black); gotoxy(x,y); write('ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ'); gotoxy(x,y+1); write('ş*******MENU*******ş'); gotoxy(x,y+2); write('ĚÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍą'); gotoxy(x,y+3); write('ş ş'); gotoxy(x,y+4); write('ş ş'); gotoxy(x,y+5); write('ş ş'); gotoxy(x,y+6); write('ş ş'); gotoxy(x,y+7); write('ş ş'); gotoxy(x,y+8); write('ş ş'); gotoxy(x,y+9); write('ş ş'); gotoxy(x,y+10);write('ş ş'); gotoxy(x,y+11);write('ČÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍĽ'); for i:=1 to 80 do begin gotoxy(i,y+12); write('-'); end; y:=4; x:=32; textbackground(black);textcolor(white); for i:=1 to 8 do begin gotoxy(x,y); write(zadaj[i]); y:=y+1; end; y:=4;i:=1; gotoxy(x,y);textbackground(white);textcolor(black);write(zadaj[i]);textbackground(black);textcolor(white); repeat kl:=readkey; case kl of #0: begin kl:=readkey; case kl of #72:begin case y of 4:begin gotoxy(x,y);textbackground(black);textcolor(white); write(zadaj[i]);y:=y+7;i:=i+7; end; 5,6,7,8,9,10,11:begin gotoxy(x,y);textbackground(black);textcolor(white); write(zadaj[i]);y:=y-1;i:=i-1; end; end;end; #80:begin case y of 11:begin gotoxy(x,y);textbackground(black);textcolor(white); write(zadaj[i]);y:=y-7;i:=i-7; end; 10,9,8,7,6,5,4:begin gotoxy(x,y);textbackground(black);textcolor(white); write(zadaj[i]);y:=y+1;i:=i+1; end; end; end; end; end; end; gotoxy(x,y);textbackground(white);textcolor(black);write(zadaj[i]); textbackground(black);textcolor(white); until (kl=#13) or (kl=#27); case kl of #13:begin case i of 1:PridajHraca (hraci); 2:ZobrazDatabazu (hraci); 3:Vyhladaj_podla_mena (hraci); 4:MazanieHracov (hraci); 5:Zorad (hraci); 6:NacitDatabazu (hraci, subor); 7:UlozDatabazu (hraci, subor); 8:t:=true; end;end; #27:t:=true; end; end; (* Hlavny program *) begin init (hraci); assign (subor,'hraci.dat'); t:=false; repeat menu; until t; end.