Program na prehrávaní *
Delphi & Pascal (česká wiki)
Kategórie: KMP (Programy mladých programátorů)
Autor: Ľuboš Saloky
Program: Fliplay.pas
Soubor exe: Fliplay.exe
Potřebné: Intro2.fli
Autor: Ľuboš Saloky
Program: Fliplay.pas
Soubor exe: Fliplay.exe
Potřebné: Intro2.fli
Program na prehrávaní *.fli video souború napsaný v asembleri.
{ fliplay.pas } { Program na prehravanie *.fli suborov napisany v asembleri. } { } { Author: Ľuboš Saloky } { Datum: 01.01.1996 http://www.trsek.com } {$G+} program Prehravanie_FLI; {$M 16384,0,1024} const s:string[35]='Zadaj nazov súboru:$ '; var FliH:array[0..21] of byte; w1,Handle,sseg:word; FRMSize:longint; procedure ZobrazDalsiuSnimku;assembler; asm push di push si push es push ds cld mov ds,sseg mov si,4 lodsw mov cx,ax {pocet chunkov} cmp cx,0 jnz @JJump jmp @eend {snimok sa nezmenil} @JJump: mov si,14 @Main: push cx add si,4 {preskoc dlzku chunku} lodsw cmp ax,11 {FLIColor} jnz @m1 jmp @FLICol @m1: cmp ax,15 {FLIBrun} jnz @m2 jmp @FLIBrun @m2: cmp ax,16 {FLICopy} jnz @m3 jmp @FLICopy @m3: cmp ax,12 {FLILC} jnz @m4 jmp @FLILC @M4: cmp ax,13 {FLIBlack} jnz @InaMoznost jmp @FliBlack @InaMoznost: nop @MainEnd: pop cx loop @Main jmp @eend @FLICol: mov dx,03DAh @s1: in al,dx test al,8 jz @s1 lodsw {FLI Color chunk} mov bx,ax xor ah,ah @FC1: lodsb {kolko farieb sa preskakuje} add ah,al mov dx,03C8h mov al,ah out dx,al lodsb {kolko farieb sa zmenilo} mov dl,al xor dh,dh mov cx,dx add cx,dx add cx,dx cmp cx,0 jnz @fc2 mov cx,768 {0 = 256 farieb} @fc2: add ah,al mov dx,03C9h @Oblb: lodsb out dx,al loop @Oblb dec bx jnz @fc1 jmp @MainEnd @FLIBrun: mov dx,03DAh @s: in al,dx {CakajNaVOI} test al,8 jz @s mov ax,0A000h mov es,ax mov di,0 mov ah,200 @FB0: lodsb mov bl,al @FB1: lodsb mov cl,al xor ch,ch test cl,128 ja @FFb1 lodsb rep stosb jmp @ffb2 @FFb1: neg cl rep movsb @FFb2: dec bl jnz @FB1 dec ah jnz @fb0 jmp @MainEnd @FLICopy: mov ax,0A000h mov es,ax mov di,0 mov cx,64000 rep movsb jmp @MainEnd @FLILC: mov dx,03DAh @synch: in al,dx test al,8 jz @synch mov ax,0A000h mov es,ax lodsw mov bx,ax xor ax,ax mov ah,bl mov cl,6 shl bx,cl add ax,bx mov di,ax xor ch,ch xor ah,ah lodsw mov bl,al xor ah,ah @FLC1: lodsb cmp al,0 jz @EOL push di mov bh,al @FLC2: lodsb add di,ax lodsb mov cl,al test cl,128 ja @FLC5 @FLC4: rep movsb jmp @FLC6 @FLC5: neg cl lodsb rep stosb @FLC6: dec bh jnz @FLC2 pop di @EOL: add di,320 dec bl jnz @FLC1 jmp @MainEnd @FLIBlack: mov ax,0A000h mov es,ax mov di,0 mov cx,64000 xor al,al rep stosb jmp @MainEnd @eend: pop ds mov cx,[offset FLIH + 16] dec cx mov dx,03DAh @Synch1: in al,dx test al,8 jz @Synch1 @Synch2: in al,dx test al,8 jnz @Synch2 loop @Synch1 pop es pop si pop di end; procedure LoadFLI;assembler; asm mov ax,3D02h {otvor} lea dx,s add dx,2 int 21h mov Handle,ax {nacitaj hlavicku} mov bx,ax mov cx,22 lea dx,FLIH mov ah,3Fh int 21h xor cx,cx {presun na poziciu 128} mov ax,4200h mov bx,Handle mov dx,128 int 21h mov ah,48h {GetMem} mov bx,4090 int 21h mov sseg,ax { ----- hlavny cyklus ----- } @OPAKUJ: mov w1,1 @FOR: mov ax,word ptr [FLIH+6] {cyklus} cmp w1,ax jae @Koniec inc w1 mov ah,3Fh {nacitaj FrmSize} mov bx,Handle mov cx,4 lea dx,FrmSize int 21h push ds {nacitaj snimku} mov ah,3Fh mov bx,Handle mov cx,word ptr FrmSize sub cx,4 mov dx,2 mov ds,sseg int 21h pop ds call ZobrazDalsiuSnimku mov ah,1 {klavesnica} int 16h jz @FOR mov ax,word ptr [FLIH+6] mov w1,ax jmp @FOR {cyklus FOR} @Koniec: xor cx,cx {presun na poziciu 128} mov ax,4200h mov bx,Handle mov dx,128 int 21h mov ah,1 {repeat na navestie opakuj} int 16h jz @OPAKUJ mov bx,Handle {zavri subor} mov ah,3Eh int 21h mov ah,49h mov es,sseg int 21h end; BEGIN asm mov ax,3h {zmaz obr.} int 10h mov ah,9h {vypis text} lea dx,s inc dx int 21h mov ah,0Ah {nacitaj nazov suboru} lea dx,s int 21h lea si,s mov bl,[si+1] xor bh,bh mov [si+bx+2],bh {pripis za nazov #0} mov ax,13h {inicializuj grafiku} int 10h call LoadFLI mov ax,3h {zavri grafiku} int 10h end; END.