Vykreslí prasa ktorým sa dá pohybovat za pomoci šípok
Delphi & Pascal (česká wiki)
Kategória: KMP (Klub mladých programátorov)
Autor: Juraj Pupák
Program: Pig.pas
Súbor exe: Pig.exe
Autor: Juraj Pupák
Program: Pig.pas
Súbor exe: Pig.exe
Vykreslí prasa ktorým sa dá pohybovat za pomoci šípok.
{ PIG.PAS } { Vykresli prasa ktorym sa da pohybovat za pomoci sipok. } { } { Author: Juraj Pupak } { Date : 27.10.2006 http://www.trsek.com } program Pig; uses crt; var i : integer; KeyChar : char; Quit : Boolean; x,y : integer; f : boolean; Procedure KresliPrasa(x,y,farba : integer); var i : integer; begin If farba <> 0 THEN f := not f; textcolor(farba); gotoxy(x,y); write(chr(218)); IF f = False THEN begin gotoxy(x + 5,y + 5); write(chr(47)); gotoxy(x + 6,y + 5); write(chr(92)); gotoxy(x + 10,y + 5); write(chr(47)); gotoxy(x + 11,y + 5); write(chr(92)); gotoxy(x + 14,y + 3); write(chr(196)); end; IF f = true THEN begin gotoxy(x + 5,y + 5); write(chr(179)); gotoxy(x + 10,y + 5); write(chr(179)); gotoxy(x + 14,y + 3); write(chr(96)); end; For i := 1 To 12 Do begin gotoxy(x + i,y); write(chr(196)); end; For i := 1 To 4 Do begin gotoxy(x,y + i); write(chr(179)); end; gotoxy(x,y + i); write(chr(192)); For i := 1 To 13 Do begin gotoxy(x + i,y + 4); write(chr(196)); end; gotoxy(x + i,y + 4); write(chr(217)); gotoxy(x + i,y); write(chr(191)); For i := y + 3 downto y + 1 Do begin gotoxy(x + 13,i); write(chr(179)); end; gotoxy(x + 14,y + 1); write(chr(92)); gotoxy(x + 15,y + 2); write(chr(92)); gotoxy(x + 15,y + 3); write(chr(47)); gotoxy(x + 14,y + 4); write(chr(47)); gotoxy(x + 14,y + 2); write(chr(9)); end; begin clrscr; writeln('Pohyb prasata sipkami, enter-koniec'); x := 1; y := 5; f := true; KresliPrasa(x,y,12); Repeat KeyChar := Readkey; Quit := False; Case Ord(KeyChar) Of 0 : begin KeyChar := ReadKey; Case Ord(KeyChar) Of 72 : if y > 1 Then begin KresliPrasa(x,y,0); y := y - 1; KresliPrasa(x,y,12); end; 80 : if y < 44 THEN begin KresliPrasa(x,y,0); y := y + 1; KresliPrasa(x,y,12); end; 75 : if x > 1 THEN begin KresliPrasa(x,y,0); x := x - 1; KresliPrasa(x,y,12); end; 77 : if x < 65 THEN begin KresliPrasa(x,y,0); x := x + 1; KresliPrasa(x,y,12); end; end; end; 13 : Quit := True; end; Until Quit; end.