The graphic version of the FIFA98 game
Delphi & Pascal (česká wiki)
Category: KMP (Club of young programmers)
Author: Ivan Dimov
Program: Fifa98b.pas
File exe: Fifa98b.exe
need: Egavga.bgi
Author: Ivan Dimov
Program: Fifa98b.pas
File exe: Fifa98b.exe
need: Egavga.bgi
The graphic version of the FIFA98 game.
{ FIFA98.PAS } { } { Author: Ivan Dimov } { Date : 15.02.1997 http://www.trsek.com } program FIFA97; {simulator futbalu} Uses Graph,crt,dos; {kniznice} Var GD,GM:Integer; {premenne} ch:char; x,y:integer; m_yes:boolean; procedure GameOver; {procedura koniec hry} begin cleardevice; setcolor(4); settextstyle(3,0,8); outtextxy(100,200,'GAME OVER'); end; procedure Demo1; {procedura pre uvodne demo} begin cleardevice; setbkcolor(2); cleardevice; setcolor(8); settextstyle(10,0,48); outtextxy(140,-59,'FIFA'); setfillstyle(1,1); floodfill(150,99,8); floodfill(270,99,8); floodfill(330,99,8); floodfill(450,99,8); settextstyle(7,0,48); outtextxy(0,123,'S'); settextstyle(7,0,48); outtextxy(122,123,'O'); settextstyle(7,0,48); Outtextxy(228,123,'C'); settextstyle(7,0,48); outtextxy(329,123,'K'); settextstyle(7,0,48); outtextxy(440,123,'E'); settextstyle(7,0,48); outtextxy(550,123,'R'); settextstyle(1,0,33); outtextxy(240,250,'98'); settextstyle(1,0,4); outtextxy(235,400,'DIMOVsoft.'); end; procedure Menu; {procedura pre hlavne menu} begin cleardevice; setbkcolor(0); cleardevice; setcolor(5); line(1,1,639,1); line(1,1,1,30); line(1,30,639,30); line(639,30,639,1); line(90,1,90,30); line(180,1,180,30); line(313,1,313,30); settextstyle(0,0,2); outtextxy(4,10,'FILE GAME STATICS'); line(300,350,640,320); line(300,350,300,330); line(300,330,640,300); line(639,300,639,320); setfillstyle(3,12); floodfill(303,333,5); line(310,350,310,480); line(630,320,630,480); floodfill(600,450,5); setcolor(2); outtextxy(500,450,'FIFA 98'); {circle(140,350,70); line(60,250,220,440); line(220,250,60,440); line(220,440,250,440); line(60,440,30,440); line(30,440,30,430); line(30,430,67,430); line(250,440,250,430); line(250,430,213,430);} floodfill(500,12,5); end; procedure FileMenu; {procedura pre menu File} begin setcolor(5); line(1,31,160,31); line(1,31,1,210); line(1,210,160,210); line(160,210,160,31); line(1,61,160,61); line(1,91,160,91); line(1,121,160,121); line(1,151,160,151); line(1,181,160,181); setcolor(5); outtextxy(4,38,'Open'); outtextxy(4,68,'Save'); outtextxy(4,98,'Save as'); outtextxy(4,128,'Save all'); outtextxy(4,158,'Quit Game'); outtextxy(4,188,'Quit'); end; procedure GameMenu; {procedura pre menu Game} begin setcolor(5); line(90,31,300,31); line(90,31,90,151); line(300,31,300,151); line(90,151,300,151); line(90,61,300,61); line(90,91,300,91); line(90,121,300,121); line(90,151,300,151); outtextxy(93,38,'EXIBITION'); outtextxy(93,68,'FRIENDLY'); outtextxy(93,98,'OPTIONS'); outtextxy(93,128,'TEAMS'); end; procedure StaticsMenu; { Procedura pre menu statics} begin setcolor(5); line(180,31,360,31); line(180,31,180,91); line(180,91,360,91); line(360,91,360,31); line(180,61,360,61); outtextxy(183,38,'PLAYARS '); outtextxy(183,68,'TEAMS'); end; procedure sipka(x,y,col:integer); begin setcolor(col); line(x+1,y+27,x+7,y+20); line(x+7,y+20,x+15,y+27); line(x+7,y+20,x+7,y+40); end; BEGIN {ZACIATOK PROGRAMU} Gd:=Detect; {Inicializuje Graficku kartu} Initgraph(GD,GM,''); Cleardevice; Demo1; ch:=readkey; Menu; x:=12; y:=40; m_yes:=true; sipka(x,y,white); repeat ch:=readkey; if m_yes then begin Menu; m_yes:=false; end; if (ch=#0) then begin ch:=readkey; sipka(x,y,black); if(ch='K') then x:=x-10; if(ch='M') then x:=x+10; if(ch='H') then y:=y-10; if(ch='P') then y:=y+10; if (x<1) then x:=1; if (x>300) then x:=300; if (y<15) then y:=15; if (y>300) then y:=300; end; if (ch=#13) then begin if (x> 0) and (x< 90) then FileMenu; if (x> 90) and (x<180) then GameMenu; if (x>180) and (x<300) then StaticsMenu; m_yes:=true; end; sipka(x,y,white); until (ch=#27); GameOver; repeat until keypressed; closegraph; end. {KONIEC PROGRAMU}