Veľmi podarená hra na sposob SuperMario

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Category: KMP (Club of young programmers)
milknuts.pngAuthor: Martin Koleček
Program: Milknuts.pasEngine.pas
File exe: Milknuts.exe
need: Milknuts.graMilknuts.snd

Veľmi podarená hra na sposob SuperMario. Grafika je podobná 8mi-bitovému NINTENDO.
{ ENGINE.PAS                                       Copyright (c) Martin Kolecek }
{ Unit Engine.pas je urceny pro DOS, pro Borland Pascal 7.0 realny rezim, nebo  }
{ freepascal. Ma za cil vytvareni jednoduchych 2D her s podporou slozitych zvuku} 
{ pres PC-Speaker na pozadi behu programu, drzeni nekolika klaves na klavesnici }
{ najednou, BMP soubory a grafika podobna na 8mi-bitove NINTENDO. Plati zde     }
{ limit 640KB takze pri pouziti vsech hlavnich funkci enginu vytvorite program  }
{ velky maximalne 90KB (samozrejme se nepocitaji data externich souboru) pak    }
{ dojde k chybe "heap overflow" (naraz na limit 640KB), takze je to vhodne spis }
{ na male projekty jako je ukazkova hra milknuts. Ovsem je treba uvest ze o     }
{ vsechno je uz postarano v enginu od grafiky pres zvuky az po mapu takze se    }
{ muzete soustredit hlavne na hru samotnou. Verze pro freepascal limitem 640KB  }
{ samozrejme netrpi.                                                            }
{                                                                               }
{ Author: Martin Kolecek                                                        }
{ Datum: 01.05.2011                                       http://www.trsek.com  }
 
{$G+}
Unit Engine;
{XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
Interface
Var
  Key: array[0..127] of Boolean;
  Buffer: array[0..4] of Word;
 
  xmsCelkem,xmsMaxBlok: Word;
  xmsChyba: Byte;
 
  Procedure Init320x200;
  Procedure Init80x25;
  Procedure WaitRetrace;
 
  Procedure InitBuffers;
  Procedure ShutdownBuffers;
 
  Procedure GetPal(Color:Byte; Var R,G,B:Byte);
  Procedure SetPal(Color:Byte; R,G,B:Byte);
 
  Procedure LoadGRPage(JmenoSouboru:string;Pozice:LongInt);
  Procedure LoadBmpFile(JmenoSouboru: string; pozice: LongInt; StartColor: Byte);
  Procedure LoadBlok(x1,y1,x2,y2,x3,y3,BufferTo: Word);
  Procedure LoadSprite(x1,y1,x2,y2,x3,y3,BufferTo: Word);
  Procedure LoadBlokM(x1,y1,x2,y2,x3,y3,BufferTo: Word);
  Procedure LoadSpriteM(x1,y1,x2,y2,x3,y3,BufferTo: Word);
  Procedure LoadBitMap(X,Y: Word; BufferTo: Word);
  Procedure LoadBitMapM(X,Y: Word; BufferTo: Word);
 
  Procedure WritePixel(X:Word;Y,Color:Byte;Buffer:Word);
  Procedure Blok(x1,y1,x2,y2,Color,Buffer:Word);
  Procedure Ramecek(X1,Y1,X2,Y2:Word;Color:Byte;Buffer:Word);
  Procedure WriteBlok(x1,y1,x2,y2,x3,y3,BufferFrom,BufferTo: Word);
  Procedure WriteSprite(x1,y1,x2,y2,x3,y3,BufferFrom,BufferTo: Word);
  Procedure FlipPage(BufferFrom,BufferTo: Word);
  Procedure ClearPage(Buffer:Word);
 
  Procedure InitTexter(Barva:Byte);
  Procedure ShutdownTexter;
  Procedure ChangeTexterColor(Barva:Byte);
  Procedure WriteText(X,Y:Word;retezec:string;BufferTo:Word);
  Procedure WriteNumber(x,y:Word;Cislo:Longint;Small:Boolean;BufferTo:Word);
 
  Procedure LoadMapFile(soubor:string; pozice:Longint);
  Procedure SetMapByte(MapOffset:Word;bajt:Byte);
  Function  GetMapByte(MapOffset:Word): Byte;
 
  Procedure InitKeyboard;
  Procedure ShutdownKeyboard;
 
  Function  DetekujXms: Word;
  Procedure GetSizeXms(var celkemXMS,blokXMS: Word);
  Function  AlokujXms(kolik: Word): word;
  Procedure UvolniXms(handle: Word);
  Procedure MoveToXMS(Handle: Word; XMSOffset: LongInt; Var Source; BlockLength: LongInt);
  Procedure MoveFromXMS(Handle: Word; XMSOffset: LongInt; Var Dest; BlockLength: LongInt);
 
  Procedure InitTimer;
  Procedure ShutdownTimer;
 
  Procedure Wait(ms: Word);
  Procedure Sound(Hertz: Word);
  Procedure Silence;
  Procedure Stopky_Start;
  Procedure Stopky_Stop;
  Function  Stopky_GetNumber: LongInt;
 
  Procedure LoadSNDFile(Filename:String;Pozice:LongInt);
  Procedure LoadRAWFile(filename:String;Pozice:LongInt;N:Byte);
  Procedure PlaySound(Sample:Byte);
  Procedure PlayRaw(Cislo:Byte);
  Procedure StopPlay;
 
  Function  FPS2s: Boolean;
 
{XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
Implementation
{$L C:\SOURCES\STORE1\ENGINE\blok.obj}
{$L C:\SOURCES\STORE1\ENGINE\writeblk.obj}
{$L C:\SOURCES\STORE1\ENGINE\flippage.obj}
{$L C:\SOURCES\STORE1\ENGINE\clearpag.obj}
 
Uses DOS;
 
Type
  TRGB= Record
          R: Byte;
          G: Byte;
          B: Byte;
        End;
 
  TBMPHeader = Record
                 Id: Word;
                 Velikost: LongInt;
                 Reserved: LongInt;
                 DataOffset: LongInt;
                 HeaderSize: LongInt;
                 RozsahX: LongInt;
                 RozsahY: LongInt;
                 BitPlanes: Word;
                 BPP: Word;
                 Komprese: LongInt;
                 ImageSize: LongInt;
                 HorizontalRes: LongInt;
                 VerticalRes: LongInt;
                 Colors: LongInt;
                 ImportantColors: LongInt;
               End;
 
  TBmpRGB = Record
            B: Byte;
            G: Byte;
            R: Byte;
            Reserved: Byte;
          End;
 
  TBMP = Record
           Header: TBMPHeader;
           Palette: array[0..15] of TBmpRGB;
           DataByte: Byte;
         End;
 
  TSample = Record
              Handle: Word;
              Delka: LongInt;
              Pocitadlo: Word;
            End;
 
  TMapa = Record
            MapBuffer: Word;
            MapBufferP: Pointer;
            MapBufferRLE: Word;
            MapBufferRLEP: Pointer;
            DelkaRLE: Word;
          End;
 
  XMSParamBlock= Record
                   Length: LongInt;
                   SHandle: Word;
                   SOffset: Array[1..2] Of Word;
                   DHandle: Word;
                   DOffset: Array[1..2] Of Word;
                 End;
 
 
Const
  znaky: array[0..204] of Byte = (
{A}  126,144,144,144,126,
{B}  254,146,146,146,108,
{C}  124,130,130,130,68,
{D}  254,130,130,130,124,
{E}  254,146,146,146,130,
{F}  254,144,144,144,128,
{G}  124,130,146,146,92,
{H}  254,16,16,16,254,
{I}  130,254,130,0,0,
{J}  4,2,2,2,252,
{K}  254,16,40,68,130,
{L}  254,2,2,2,2,
{M}  254,64,32,64,254,
{N}  254,32,16,8,254,
{O}  124,130,130,130,124,
{P}  254,144,144,144,96,
{Q}  124,130,138,134,126,
{R}  254,144,152,148,98,
{S}  100,146,146,146,76,
{T}  128,128,254,128,128,
{U}  252,2,2,2,252,
{V}  248,4,2,4,248,
{W}  252,2,4,2,252,
{X}  198,40,16,40,198,
{Y}  224,16,14,16,224,
{Z}  134,138,146,162,194,
{+}  16,16,124,16,16,
{-}  16,16,16,16,16,
{x}  40,16,40,
{/}  2,4,8,16,32,64,128,
{:}  0,0,40,0,0,
{.}  2,0,0,0,0,
{,}  6,0,0,0,0,
{=}  40,40,40,40,40,
{?}  64,128,138,144,96,
{%}  4,72,16,36,64,
{!}  250,0,0,0,0,
{(}  56,68,130,0,0,
{)}  130,68,56,0,0,
{>}  130,68,40,16,0,
{<}  16,40,68,130,0);
 
  SmallZnaky: array[0..131] of Byte = (
{a}  2,21,21,21,14,1,
{b}  127,10,17,17,14,
{c}  14,17,17,17,10,
{d}  14,17,17,10,127,
{e}  14,17,21,21,12,
{f}  5,63,69,64,32,
{g}  57,69,69,62,64,
{h}  127,8,16,16,15,
{i}  1,47,1,
{j}  1,33,190,
{k}  127,4,10,17,
{l}  64,127,1,
{m}  31,8,16,15,16,15,
{n}  31,8,16,16,15,
{o}  14,17,17,17,14,
{p}  65,127,41,68,68,56,
{q}  56,68,68,41,127,65,
{r}  31,8,16,16,8,
{s}  9,21,21,21,18,
{t}  16,126,17,2,
{u}  16,30,1,17,30,1,
{v}  28,2,1,2,28,
{w}  28,2,1,2,1,2,28,
{x}  17,10,4,10,17,
{y}  112,9,9,10,124,
{z}  17,19,21,25,17,
{ř}  32,80,32 );
 
  Cifry: array[0..49] of Byte = (
{0} 124,138,146,162,124,
{1} 34,66,254,2,2,
{2} 78,146,146,146,98,
{3} 130,146,146,146,108,
{4} 16,48,80,144,254,
{5} 242,146,146,146,140,
{6} 124,146,146,146,76,
{7} 130,132,136,144,224,
{8} 108,146,146,146,108,
{9} 100,146,146,146,124);
 
  SmallCifry: array[0..39] of Byte = (
{0} 112,136,136,112,
{1} 40,72,248,8,
{2} 152,168,168,72,
{3} 136,168,168,80,
{4} 32,96,160,248,
{5} 232,168,168,144,
{6} 112,168,168,16,
{7} 128,152,160,192,
{8} 80,168,168,80,
{9} 64,168,168,112);
 
 MaxRawu = 20;
 
Var
  F: File;
 
  Bmp: TBMP;
  Map: TMapa;
 
  GrafikaSeg: Word;             GrafikaP: Pointer;
  Barvy4Seg: Word;              Barvy4P: Pointer;
  PaletaSeg: Word;              PaletaP: Pointer;
 
  RLESeg: Word;
  RLEP: Pointer;
  RLEKompressedSeg: Word;
  RLEKompressedP: Pointer;
  RLEdelka: Word;
 
  Barva: array[0..15] of TRGB;
  CisloStranky: Byte;
 
  BufferP: array[0..3] of Pointer;
  Buffer2: Pointer;
  BufferSeg2: Word;
 
  BufferC,BufferC1,BufferC2,BufferC3: Pointer;
  BufferSegC,BufferSegC1,BufferSegC2,BufferSegC3: Word;
  TexterColor: Byte;
 
  xmsAdr:longint;
  xmsVersion,ovlXmsVersion,hmaDetect: Word;
 
  b: array[0..7] of Byte;
 
  PressedKey: Byte;
  BIOSKeyboardHandler: Procedure;
 
  BIOSTimerHandler: Procedure;
  clock_ticks,counter: longint;
  StopkyTics: LongInt;
  StopkyActive: Boolean;
 
  SoundDataSeg: Word;     SoundDataP: Pointer;
  ZvukTabSeg: Word;       ZvukTabP: Pointer;
 
  PrehravatZvuk: Boolean; {start hrani zvuku}
  CisloZvuku: Byte;       {poradi v tabulce zvuku}
  PosuvZ: Word;           {posun po zvuku}
 
  delaycounter: Word; {pocitadlo milisekund pro Wait}
  waiting: Boolean;   {jestli je volana procedura Wait}
  player: Byte;       {obecne pocitadlo - setiny vterin}
  stopky: LongInt;    {pocitadlo pro stopky}
  fps_helper: Byte;   {pomocna promenna na vypocet FPS}
 
  SPBuffer,XMSTransfer: Pointer;    {Buffery na load rawu a prehravani}
  SPBufferSeg,XMSTransferSeg: Word; {segmenty tech bufferu}
 
  XMSCelkemPotreba: Word; {potrebna XMS pamet}
  XMSBlokPotreba: Word;   {potrebna velikost bloku XMS}
 
  vzorek: Byte;
  PrehravanyZvuk: Byte;   {zvuk ktery hraje}
  PocetRawu: Byte;        {pocet rawu v pameti}
  RawHraje: Boolean;      {True=Raw hraje}
  Sample: array[0..MaxRawu] of TSample; {data rawu pod 4 vteriny}
  OffsetSpeakeru: Word;   {offset do bufferu speakeru 32KB}
 
{SECTION GRAPHICS XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
Procedure Init320x200; Assembler;
Asm
  Mov AH, 00h
  Mov AL, 13h
  Int 10h
End;
 
 
Procedure Init80x25; Assembler;
Asm
  Mov AH, 00h
  Mov AL, 03h
  Int 10h
End;
 
 
Procedure WaitRetrace; Assembler;
Asm
    Mov dx,3DAh
@l1:
    In al,dx
    And al,08h
    Jnz @l1
@l2:
    In al,dx
    And al,08h
    Jz  @l2
End;
 
 
Procedure InitBuffers;
Var I,x: Word;
Begin
  GetMem(BufferP[0],32000); Buffer[0]:=Seg(BufferP[0]^);
  For x:=0 to 31999 do mem[Buffer[0]:x]:=0; {vymaz bufferu}
 
  For I:=1 to 3 do
  Begin
    GetMem(BufferP[I],64000); Buffer[I]:=Seg(BufferP[I]^);
    For x:=0 to 63999 do mem[Buffer[I]:x]:=0; {vymaz bufferu}
  End;
 
  GetMem(Map.MapBufferP,64000); Map.MapBuffer:=Seg(Map.MapBufferP^);
  For x:=0 to 63999 do mem[Map.MapBuffer:x]:=0; {vymaz bufferu}
  GetMem(Map.MapBufferRLEP,64000); Map.MapBufferRLE:=Seg(Map.MapBufferRLEP^);
  For x:=0 to 63999 do mem[Map.MapBufferRLE:x]:=0; {vymaz bufferu}
 
  Buffer[4]:=$A000;
  GetMem(Buffer2,2000); BufferSeg2:=Seg(Buffer2^);
  GetMem(GrafikaP,8000); GrafikaSeg:=Seg(GrafikaP^);
  GetMem(Barvy4P,1008); Barvy4Seg:=Seg(Barvy4P^);
  GetMem(PaletaP,48); PaletaSeg:=Seg(PaletaP^);
  GetMem(RLEP,9056); RLESeg:=Seg(RLEP^);
  GetMem(RLEKompressedP,9056); RLEKompressedSeg:=Seg(RLEKompressedP^);
  For I:=0 to 1999 do mem[BufferSeg2:I]:=0; {vymaz bufferu}
  For I:=0 to 7999 do mem[GrafikaSeg:I]:=0;   {vymaz bufferu}
  For I:=0 to 1007 do mem[Barvy4Seg:I]:=0;   {vymaz bufferu}
  For I:=0 to 47 do mem[PaletaSeg:I]:=0;   {vymaz bufferu}
  For I:=0 to 9055 do mem[RLESeg:I]:=0;   {vymaz bufferu}
  For I:=0 to 9055 do mem[RLEKompressedSeg:I]:=0;   {vymaz bufferu}
End;
 
 
Procedure ShutdownBuffers;
Var I: Byte;
Begin
  FreeMem(BufferP[0],32000);
  For I:=1 to 3 do FreeMem(BufferP[I],64000);
  FreeMem(Map.MapBufferP,64000);
  FreeMem(Map.MapBufferRLEP,64000);
  FreeMem(Buffer2,2000);
  FreeMem(GrafikaP,8000);
  FreeMem(Barvy4P,1008);
  FreeMem(PaletaP,48);
  FreeMem(RLEP,9056);
  FreeMem(RLEKompressedP,9056);
End;
 
 
Function Bin2Dec(b7,b6,b5,b4,b3,b2,b1,b0: Byte): Byte;
Var I: Byte;
Begin
  I:=0;
  If b7=1 then Inc(I,128);
  If b6=1 then Inc(I,64);
  If b5=1 then Inc(I,32);
  If b4=1 then Inc(I,16);
  If b3=1 then Inc(I,8);
  If b2=1 then Inc(I,4);
  If b1=1 then Inc(I,2);
  If b0=1 then Inc(I,1);
  Bin2Dec:=I;
End;
 
 
Procedure Dec2Bin(DCnum:Byte);
Var I: Byte;
Begin
  For I:=0 to 7 do b[I]:=(DCnum AND (1 SHL I)) SHR I;
End;
 
 
Procedure GetPal(Color:Byte; Var R,G,B:Byte);
Begin
   Port[$3c7]:=Color;
   R:=Port[$3c9];
   G:=Port[$3c9];
   B:=Port[$3c9];
End;
 
 
Procedure SetPal(Color:Byte; R,G,B:Byte);
Begin
   Port[$3c8]:=Color;
   Port[$3c9]:=R;
   Port[$3c9]:=G;
   Port[$3c9]:=B;
End;
 
 
Procedure RLEDekompress;
Var
  WritedBA: Byte; {znak A}
  WritedBB: Byte; {je-li komprese tak stejny jako znak A}
  WritedBC: Byte; {pocet kolikrat tam je znak A }
  I,A,posun: Word;
Begin
    I:=0; posun:=0;
    While not (posun=RLEDelka) do
    Begin
 
      WritedBA:=mem[RLEKompressedSeg:posun]; {nacteme A}
      Inc(posun);
      If posun=RLEDelka then                 {je-li konec zapsat a BREAK}
      Begin
        mem[RLESeg:I]:=WritedBA;
        Break;
      End;
 
      WritedBB:=mem[RLEKompressedSeg:posun]; {nacteme B}
      Inc(posun);
 
      If posun=RLEDelka then               {je-li konec zapsat a BREAK}
      Begin
        mem[RLESeg:I]:=WritedBA;
        mem[RLESeg:I+1]:=WritedBB;
        Break;
      End;
 
      If WritedBA=WritedBB then  {jsou-li dva stejne tzn. nasleduje pocet}
      Begin
        WritedBC:=mem[RLEKompressedSeg:posun]; {muzeme nacist pocet}
        Inc(posun);
        For A:=1 to WritedBC do
        Begin
          mem[RLESeg:I]:=WritedBA; {zapisujeme WritedBC krat}
          Inc(I);
        End;
      End else {jsou dva ruzne}
      Begin
        mem[RLESeg:I]:=WritedBA;   {zapisme jeden a navrat nahoru}
        Inc(I);
        Dec(posun);         {posuneme index o jednu nazpet}
      End;
 
    End; {While End}
End;
 
 
Procedure MovArraysTo3;
Var I,A: Word;
Begin
  A:=0;
  For I:=0 to 7999 do Begin mem[GrafikaSeg:I]:=mem[RLESeg:A]; Inc(A); End;
  For I:=0 to 999 do Begin mem[Barvy4Seg:I]:=mem[RLESeg:A]; Inc(A); End;
  For I:=0 to 47 do Begin mem[PaletaSeg:I]:=mem[RLESeg:A]; Inc(A); End;
  CisloStranky:=mem[RLESeg:9048];
End;
 
 
Procedure Rozkodovat;
Var Offset32,Offset2,Xa,Ya,X1,Y1,x,y,A,I: Word;
Begin
  {Rozkodovani grafiky 8000B}
  A:=0; I:=0;
  Repeat
    Dec2Bin(mem[GrafikaSeg:I]);
    mem[Buffer[0]:A+0]:=Bin2Dec(0,0,0,0,0,0,b[1],b[0]);
    mem[Buffer[0]:A+1]:=Bin2Dec(0,0,0,0,0,0,b[3],b[2]);
    mem[Buffer[0]:A+2]:=Bin2Dec(0,0,0,0,0,0,b[5],b[4]);
    mem[Buffer[0]:A+3]:=Bin2Dec(0,0,0,0,0,0,b[7],b[6]);
    Inc(A,4);
    Inc(I);
  Until I=8000;
  {Rozkodovani barvy4 2000B}
  A:=0; I:=0;
  Repeat
    Dec2Bin(mem[Barvy4Seg:I]);
    mem[BufferSeg2:A+0]:=Bin2Dec(0,0,0,0,b[3],b[2],b[1],b[0]);
    mem[BufferSeg2:A+1]:=Bin2Dec(0,0,0,0,b[7],b[6],b[5],b[4]);
    Inc(A,2);
    Inc(I);
  Until I=1000;
  {Nahravani palety RGB ze souboru}
  A:=0;
  For I:=0 to 15 do
  Begin
    Barva[I].R:=mem[PaletaSeg:A+0];
    Barva[I].G:=mem[PaletaSeg:A+1];
    Barva[I].B:=mem[PaletaSeg:A+2];
    Inc(A,3);
  End;
  {Nastaveni palety RGB - nutny graficky rezim}
  For I:=0 to 15 do SetPal(CisloStranky*16+I,Barva[I].R,Barva[I].G,Barva[I].B);
 
  {Nastaveni spravnych barev 160x200 po krocich 8x8}
  For Ya:=0 to 24 do
  For Xa:=0 to 19 do
  Begin
    For y:=0 to 7 do
    For x:=0 to 7 do
    Begin
      X1:=Trunc((Xa*8+x)/8);
      Y1:=Trunc((Ya*8+y)/8);
      Offset2:=(Y1*20+X1)*4;
      Offset32:=((Ya*8+y)*160)+(Xa*8+x);
      Case mem[Buffer[0]:Offset32] of
        0: Begin
             If mem[BufferSeg2:Offset2+0]>0
             then mem[Buffer[0]:Offset32]:=mem[BufferSeg2:Offset2+0]+(CisloStranky*16)
             else mem[Buffer[0]:Offset32]:=0;
           End;
        1: Begin
             If mem[BufferSeg2:Offset2+1]>0
             then mem[Buffer[0]:Offset32]:=mem[BufferSeg2:Offset2+1]+(CisloStranky*16)
             else mem[Buffer[0]:Offset32]:=0;
           End;
        2: Begin
             If mem[BufferSeg2:Offset2+2]>0
             then mem[Buffer[0]:Offset32]:=mem[BufferSeg2:Offset2+2]+(CisloStranky*16)
             else mem[Buffer[0]:Offset32]:=0;
           End;
        3: Begin
             If mem[BufferSeg2:Offset2+3]>0
             then mem[Buffer[0]:Offset32]:=mem[BufferSeg2:Offset2+3]+(CisloStranky*16)
             else mem[Buffer[0]:Offset32]:=0;
           End;
      End; {Case End}
    End;
  End;
End;
 
 
Procedure LoadGRPage(JmenoSouboru:string;Pozice:LongInt);
Var I: Word;
    WritedByte: Byte;
Begin
  Assign(F,JmenoSouboru);
  Reset(F,1);
  Seek(F,Pozice);
  BlockRead(F,RLEdelka,2);             {nacist delku}
  For I:=1 to RLEDelka do
  Begin
    BlockRead(F,WritedByte,1);
    mem[RLEKompressedSeg:I-1]:=WritedByte;
  End;
  RLEDekompress;                       {RLEkompressed => RLE}
  MovArraysTo3;                        {RLE => arrays}
  Rozkodovat;
  Close(F);
End;
 
 
Procedure LoadBmpFile(JmenoSouboru: string; pozice: LongInt; StartColor: Byte);
Var
  I,N: LongInt;
  Pixel1: Byte;
  Pixel2: Byte;
Begin
  Assign(F,JmenoSouboru);
  Reset(F,1);
  Seek(F,pozice);
 
  {Header}
  BlockRead(F,BMP.Header,54);
 
  {Palette}
  For I:=0 to 15 do
  Begin
    BlockRead(F,BMP.Palette[I].B,1);
    BlockRead(F,BMP.Palette[I].G,1);
    BlockRead(F,BMP.Palette[I].R,1);
    BlockRead(F,BMP.Palette[I].Reserved,1);
    BMP.Palette[I].B:=BMP.Palette[I].B DIV 4;
    BMP.Palette[I].G:=BMP.Palette[I].G DIV 4;
    BMP.Palette[I].R:=BMP.Palette[I].R DIV 4;
    SetPal(StartColor+I,BMP.Palette[I].R,BMP.Palette[I].G,BMP.Palette[I].B);
  End;
 
  {Data}
  N:=0;
  For I:=0 to (BMP.Header.ImageSize-1) do
  Begin
    BlockRead(F,BMP.DataByte,1);
    Pixel1:=(BMP.DataByte SHR 4);
    Pixel2:=(BMP.DataByte AND 15);
    mem[Buffer[0]:N]:=StartColor+Pixel1;
    mem[Buffer[0]:N+1]:=StartColor+Pixel2;
    Inc(N,2);
  End;
 
  Close(F);
End;
 
 
Procedure LoadBlok(x1,y1,x2,y2,x3,y3,BufferTo: Word);
Var Xa,Ya,x,y,Offset1,Offset2: Word;
Begin
  Xa:=x1; Ya:=y1;
  For y:=y2 to y3 do
  Begin
    For x:=x2 to x3 do
    Begin
      Offset1:=Ya*320+Xa; Offset2:=y*160+x;
      mem[BufferTo:Offset1]:=mem[Buffer[0]:Offset2];
      inc(Xa);
    End;
    Xa:=x1; Inc(Ya);
  End;
End;
 
 
Procedure LoadSprite(x1,y1,x2,y2,x3,y3,BufferTo: Word);
Var Xa,Ya,x,y,Offset1,Offset2: Word;
Begin
  Xa:=x1; Ya:=y1;
  For y:=y2 to y3 do
  Begin
    For x:=x2 to x3 do
    Begin
      Offset1:=Ya*320+Xa; Offset2:=y*160+x;
      If mem[Buffer[0]:Offset2]>0 then
      mem[BufferTo:Offset1]:=mem[Buffer[0]:Offset2];
      inc(Xa);
    End;
    Xa:=x1; Inc(Ya);
  End;
End;
 
 
Procedure LoadBlokM(x1,y1,x2,y2,x3,y3,BufferTo: Word);
Var Xa,Ya,x,y,Offset1,Offset2: Word;
Begin
  Xa:=x1; Ya:=y1;
  For y:=y2 to y3 do
  Begin
    For x:=x3 downto x2 do
    Begin
      Offset1:=Ya*320+Xa; Offset2:=y*160+x;
      mem[BufferTo:Offset1]:=mem[Buffer[0]:Offset2];
      inc(Xa);
    End;
    Xa:=x1; Inc(Ya);
  End;
End;
 
 
Procedure LoadSpriteM(x1,y1,x2,y2,x3,y3,BufferTo: Word);
Var Xa,Ya,x,y,Offset1,Offset2: Word;
Begin
  Xa:=x1; Ya:=y1;
  For y:=y2 to y3 do
  Begin
    For x:=x3 downto x2 do
    Begin
      Offset1:=Ya*320+Xa; Offset2:=y*160+x;
      If mem[Buffer[0]:Offset2]>0 then
      mem[BufferTo:Offset1]:=mem[Buffer[0]:Offset2];
      inc(Xa);
    End;
    Xa:=x1; Inc(Ya);
  End;
End;
 
 
Procedure LoadBitMap(X,Y: Word; BufferTo: Word);
Var xa,ya: Word;
    Offset1: Word;
    Offset2: Word;
Begin
  Offset2:=0;
  For ya:=(BMP.Header.RozsahY-1) downto 0 do
  For xa:=0 to (BMP.Header.RozsahX-1) do
  Begin
    Offset1:=((Y+ya)*320+(X+xa));
    mem[BufferTo:Offset1]:=mem[Buffer[0]:Offset2];
    Inc(Offset2);
  End;
End;
 
 
Procedure LoadBitMapM(X,Y: Word; BufferTo: Word);
Var xa,ya: Word;
    Offset1: Word;
    Offset2: Word;
Begin
  Offset2:=0;
  For ya:=(BMP.Header.RozsahY-1) downto 0 do
  For xa:=(BMP.Header.RozsahX-1) downto 0 do
  Begin
    Offset1:=((Y+ya)*320+(X+xa));
    mem[BufferTo:Offset1]:=mem[Buffer[0]:Offset2];
    Inc(Offset2);
  End;
End;
 
 
Procedure WritePixel(X:Word;Y,Color:Byte;Buffer:Word); Assembler;
Asm
  MOV AX, Buffer
  MOV ES, AX
 
  XOR AX, AX
  INC AX
  SHL AX, 8
  XOR CX, CX
  INC CX
  SHL CX, 6
  ADD AX, CX
 
  XOR BX, BX
  MOV BL, Y
  MUL BX
  MOV CX, X
  ADD AX, CX
 
  MOV DI, AX
  XOR AX, AX
  MOV AL, Color
  STOSB
End;
 
 
Procedure Blok(x1,y1,x2,y2,Color,Buffer:Word); external;
 
 
Procedure Ramecek(X1,Y1,X2,Y2:Word;Color:Byte;Buffer:Word); Assembler;
Asm
  MOV AX, Buffer
  MOV ES, AX
 
  XOR AX, AX
  INC AX
  SHL AX, 8
  XOR CX, CX
  INC CX
  SHL CX, 6
  ADD AX, CX
  MOV SI, AX
 
  MOV BX, y1
  MUL BX
  MOV CX, x1
  ADD AX, CX
  MOV DI, AX
 
  XOR AX, AX
  MOV AL, Color
 
  MOV DX, x2
  MOV CX, x1
  SUB DX, CX
 
  MOV CX, DX
  INC CX
@cyklus1:
  STOSB
  LOOP @cyklus1
  DEC DI
  SUB DI, DX
  ADD DI, SI
 
  MOV CX, y2
  MOV BX, y1
  SUB CX, BX
  DEC CX
@cyklus2:
  STOSB
  DEC DI
  ADD DI, DX
  STOSB
  DEC DI
  SUB DI, DX
  ADD DI, SI
  LOOP @cyklus2
 
  MOV CX, DX
  INC CX
@cyklus3:
  STOSB
  LOOP @cyklus3
End;
 
 
Procedure WriteBlok(x1,y1,x2,y2,x3,y3,BufferFrom,BufferTo: Word); external;
 
 
Procedure WriteSprite(x1,y1,x2,y2,x3,y3,BufferFrom,BufferTo: Word); Assembler;
Asm
  PUSH DS
 
@testing:
  MOV DX, x3
  MOV CX, x2
  SUB DX, CX {DX=delka}
  INC DX
  TEST DX, 0000000000000001b
  JNE @odd
 
@even:
  MOV AX, BufferTo
  MOV ES, AX
  MOV AX, BufferFrom
  MOV DS, AX
 
  XOR AX, AX
  INC AX
  SHL AX, 8
  XOR CX, CX
  INC CX
  SHL CX, 6
  ADD AX, CX {AX=320}
  PUSH AX
 
  MOV BX, y1
  MUL BX
  MOV CX, x1
  ADD AX, CX
  MOV DI, AX {ES:DI BufferTo}
 
  POP AX
  MOV BX, y2
  MUL BX
  MOV CX, x2
  ADD AX, CX
  MOV SI, AX {DS:SI BufferFrom}
 
  MOV BX, y3
  MOV DX, y2
  SUB BX, DX {BX=vyska}
  INC BX
 
@cyklus2:
  MOV DX, x3
  MOV CX, x2
  SUB DX, CX {DX=delka}
  INC DX
  SHR DX, 1
 
  MOV CX, DX
@cyklus1:
  PUSH BX
  XOR BX, BX
  LODSW
  CMP AX, BX
  JE @je_nulaW
  JNE @neni_nulaW
 
@je_nulaW:
  INC DI
  INC DI
  JMP @konec
 
@neni_nulaW:
  CMP AL, BL
  JE @prvnibajt
  CMP AH, BL
  JE @druhybajt
  JMP @oba2bajty
 
@prvnibajt:
  INC DI
  CMP AH, BL
  JE @equal1
  JMP @equal2
@equal1:
  INC DI
  JMP @konec
@equal2:
  DEC SI
  MOVSB
  JMP @konec
 
@druhybajt:
  DEC SI
  DEC SI
  MOVSB
  INC DI
  INC SI
  JMP @konec
 
@oba2bajty:
  DEC SI
  DEC SI
  MOVSW
 
@konec:
  POP BX
  LOOP @cyklus1
  MOV CX, BX
  SHL DX, 1
  SUB DI, DX
  ADD DI, 320
  SUB SI, DX
  ADD SI, 320
  SHR DX, 1
  DEC BX
  LOOP @cyklus2
  JMP @final
 
@odd:
  MOV AX, BufferTo
  MOV ES, AX
  MOV AX, BufferFrom
  MOV DS, AX
 
  XOR AX, AX
  INC AX
  SHL AX, 8
  XOR CX, CX
  INC CX
  SHL CX, 6
  ADD AX, CX {AX=320}
  PUSH AX
 
  MOV BX, y1
  MUL BX
  MOV CX, x1
  ADD AX, CX
  MOV DI, AX {ES:DI BufferTo}
  MOV DX, x3
  MOV CX, x2
  SUB DX, CX {DX=delka}
  ADD DI, DX
 
  POP AX
  MOV BX, y2
  MUL BX
  MOV CX, x2
  ADD AX, CX
  MOV SI, AX {DS:SI BufferFrom}
  MOV DX, x3
  MOV CX, x2
  SUB DX, CX {DX=delka}
  ADD SI, DX
 
  MOV CX, y3
  MOV DX, y2
  SUB CX, DX {CX=vyska}
  INC CX
 
  XOR BL, BL
@cyklus3:
  LODSB  {DS:SI -> AL}
  CMP AL, BL
  JE @je_nulaB
  JNE @neni_nulaB
 
@je_nulaB:
  DEC SI
  ADD SI, 320
  ADD DI, 320
  JMP @konec_nulaB
 
@neni_nulaB:
  STOSB
  DEC SI
  ADD SI, 320
  DEC DI
  ADD DI, 320
 
@konec_nulaB:
  LOOP @cyklus3
 
  JMP @even
 
@final:
  POP DS
End;
 
 
Procedure FlipPage(BufferFrom,BufferTo: Word); external;
 
 
Procedure ClearPage(Buffer:Word); external;
 
 
Procedure InitTexter(Barva:Byte);
Var Offset,I,A: Word;
Begin
  GetMem(BufferC,1435); BufferSegC:=Seg(BufferC^); {205=delka*7=vyska=1435B}
  For I:=0 to 1434 do mem[BufferSegC:I]:=0; {vymaz bufferu}
  GetMem(BufferC1,350); BufferSegC1:=Seg(BufferC1^); {50=delka*7=vyska=350B}
  For I:=0 to 349 do mem[BufferSegC1:I]:=0; {vymaz bufferu C1 cifry}
  GetMem(BufferC2,280); BufferSegC2:=Seg(BufferC2^); {40=delka*7=vyska=280B}
  For I:=0 to 279 do mem[BufferSegC2:I]:=0; {vymaz bufferu C2 small cifry}
  GetMem(BufferC3,1056); BufferSegC3:=Seg(BufferC3^); {40=delka*7=vyska=280B}
  For I:=0 to 1055 do mem[BufferSegC3:I]:=0; {vymaz bufferu C3 small znaky}
 
  TexterColor:=Barva;
  For I:=0 to 204 do
  Begin
    Dec2Bin(Znaky[I]);
    For A:=7 downto 0 do
    If b[A]=1 then mem[BufferSegC:205*(7-A)+I]:=TexterColor;
  End;
 
  For I:=0 to 49 do
  Begin
    Dec2Bin(Cifry[I]);
    For A:=7 downto 0 do
    If b[A]=1 then mem[BufferSegC1:50*(7-A)+I]:=TexterColor;
  End;
 
  For I:=0 to 39 do
  Begin
    Dec2Bin(SmallCifry[I]);
    For A:=7 downto 0 do
    If b[A]=1 then mem[BufferSegC2:40*(7-A)+I]:=TexterColor;
  End;
 
  For I:=0 to 131 do
  Begin
    Dec2Bin(SmallZnaky[I]);
    For A:=7 downto 0 do
    If b[A]=1 then mem[BufferSegC3:132*(7-A)+I]:=TexterColor;
  End;
End;
 
 
Procedure ShutdownTexter;
Begin
  FreeMem(BufferC,1435);
  FreeMem(BufferC1,350);
  FreeMem(BufferC2,280);
  FreeMem(BufferC3,1056);
End;
 
 
Procedure ChangeTexterColor(Barva:Byte);
Var I: Word;
Begin
  For I:=0 to 1434 do If mem[BufferSegC:I]<>0  then mem[BufferSegC:I]:=Barva;
  For I:=0 to 349  do If mem[BufferSegC1:I]<>0 then mem[BufferSegC1:I]:=Barva;
  For I:=0 to 279  do If mem[BufferSegC2:I]<>0 then mem[BufferSegC2:I]:=Barva;
  For I:=0 to 1055 do If mem[BufferSegC3:I]<>0 then mem[BufferSegC3:I]:=Barva;
End;
 
 
Procedure WriteTexterSprite1(x1,y1,x2,y2,x3,y3,BufferTo:Word); Assembler;
Asm
  PUSH DS
  MOV AX, BufferTo
  MOV ES, AX
  MOV AX, BufferSegC
  MOV DS, AX
 
  XOR AX, AX
  INC AX
  SHL AX, 8
  XOR CX, CX
  INC CX
  SHL CX, 6
  ADD AX, CX {AX=320}
 
  MOV BX, y1
  MUL BX
  MOV CX, x1
  ADD AX, CX
  MOV DI, AX {ES:DI BufferTo}
 
  MOV AX, 205
  MOV BX, y2
  MUL BX
  MOV CX, x2
  ADD AX, CX
  MOV SI, AX {DS:SI BufferFrom}
 
  MOV BX, y3
  MOV DX, y2
  SUB BX, DX {BX=vyska}
  INC BX
 
@cyklus2:
  MOV DX, x3
  MOV CX, x2
  SUB DX, CX {DX=delka}
  INC DX
 
  MOV CX, DX
@cyklus1:
  PUSH BX
  XOR BL, BL
  LODSB
  CMP AL, BL
  JE @je_nula
 
  DEC SI
  MOVSB
  JMP @konec
 
@je_nula:
  INC DI
 
@konec:
  POP BX
  LOOP @cyklus1
  MOV CX, BX
  SUB DI, DX
  ADD DI, 320
  SUB SI, DX
  ADD SI, 205
  DEC BX
  LOOP @cyklus2
 
  POP DS
End;
 
 
Procedure WriteTexterSprite2(x1,y1,x2,y2,x3,y3,BufferTo:Word); Assembler;
Asm
  PUSH DS
  MOV AX, BufferTo
  MOV ES, AX
  MOV AX, BufferSegC3
  MOV DS, AX
 
  XOR AX, AX
  INC AX
  SHL AX, 8
  XOR CX, CX
  INC CX
  SHL CX, 6
  ADD AX, CX {AX=320}
 
  MOV BX, y1
  MUL BX
  MOV CX, x1
  ADD AX, CX
  MOV DI, AX {ES:DI BufferTo}
 
  MOV AX, 132
  MOV BX, y2
  MUL BX
  MOV CX, x2
  ADD AX, CX
  MOV SI, AX {DS:SI BufferFrom}
 
  MOV BX, y3
  MOV DX, y2
  SUB BX, DX {BX=vyska}
  INC BX
 
@cyklus2:
  MOV DX, x3
  MOV CX, x2
  SUB DX, CX {DX=delka}
  INC DX
 
  MOV CX, DX
@cyklus1:
  PUSH BX
  XOR BL, BL
  LODSB
  CMP AL, BL
  JE @je_nula
 
  DEC SI
  MOVSB
  JMP @konec
 
@je_nula:
  INC DI
 
@konec:
  POP BX
  LOOP @cyklus1
  MOV CX, BX
  SUB DI, DX
  ADD DI, 320
  SUB SI, DX
  ADD SI, 132
  DEC BX
  LOOP @cyklus2
 
  POP DS
End;
 
 
Procedure WriteCifra(x,y:Word;Cislo:Byte;BufferTo:Word);
Var xa,ya,Offset:Word;
Begin
    For ya:=0 to 6 do
    Begin
      For xa:=0 to 4 do
      Begin
        Offset:=ya*50+((Cislo*5)+xa);
        If mem[BufferSegC1:Offset]>0 then
         mem[BufferTo:(y+ya)*320+(x+xa)]:=TexterColor;
      End;
    End;
End;
 
 
Procedure WriteSmallCifra(x,y:Word;Cislo:Byte;BufferTo:Word);
Var xa,ya,Offset:Word;
Begin
    For ya:=0 to 4 do
    Begin
      For xa:=0 to 3 do
      Begin
        Offset:=ya*40+((Cislo*4)+xa);
        If mem[BufferSegC2:Offset]>0 then
         mem[BufferTo:(y+ya)*320+(x+xa)]:=TexterColor;
      End;
    End;
End;
 
 
Procedure WriteZnak(X,Y:Word;Znak:Char;BufferTo:Word);
Var Ordinal: Byte;
Begin
  Ordinal:=Ord(Znak);
 
  If Ordinal in [48..57] then {znaky 0..9}
  WriteCifra(X,Y+1,Ordinal-48,BufferTo);
 
  If Ordinal in [65..90] then {znaky A..Z}
  WriteTexterSprite1(X,Y+1,(Ordinal-65)*5,0,(Ordinal-65)*5+4,6,BufferTo);
 
  Case Ordinal of {ostatni znaky}
 
{+} 43: WriteTexterSprite1(X,Y+1,130,0,134,6,BufferTo);
{-} 45: WriteTexterSprite1(X,Y+1,135,0,139,6,BufferTo);
{*} 42: WriteTexterSprite1(X,Y+1,140,0,142,6,BufferTo);
{/} 47: WriteTexterSprite1(X,Y,143,0,149,6,BufferTo);
{:} 58: WriteTexterSprite1(X,Y+1,150,0,154,6,BufferTo);
{.} 46: WriteTexterSprite1(X,Y+1,155,0,155,6,BufferTo);
{,} 44: WriteTexterSprite1(X,Y+2,160,0,160,6,BufferTo);
{=} 61: WriteTexterSprite1(X,Y+1,165,0,169,6,BufferTo);
{?} 63: WriteTexterSprite1(X,Y+1,170,0,174,6,BufferTo);
{%} 37: WriteTexterSprite1(X,Y+1,175,0,179,6,BufferTo);
{!} 33: WriteTexterSprite1(X,Y+1,180,0,180,6,BufferTo);
{(} 40: WriteTexterSprite1(X,Y+1,185,0,189,6,BufferTo);
{)} 41: WriteTexterSprite1(X,Y+1,190,0,194,6,BufferTo);
{>} 62: WriteTexterSprite1(X,Y+1,195,0,199,6,BufferTo);
{<} 60: WriteTexterSprite1(X,Y+1,200,0,204,6,BufferTo);
 
{a}  97: WriteTexterSprite2(X,Y,0,0,5,7,BufferTo);
{b}  98: WriteTexterSprite2(X,Y,6,0,10,7,BufferTo);
{c}  99: WriteTexterSprite2(X,Y,11,0,15,7,BufferTo);
{d} 100: WriteTexterSprite2(X,Y,16,0,20,7,BufferTo);
{e} 101: WriteTexterSprite2(X,Y,21,0,25,7,BufferTo);
{f} 102: WriteTexterSprite2(X,Y,26,0,30,7,BufferTo);
{g} 103: WriteTexterSprite2(X,Y+2,31,0,35,7,BufferTo);
{h} 104: WriteTexterSprite2(X,Y,36,0,40,7,BufferTo);
{i} 105: WriteTexterSprite2(X,Y,41,0,43,7,BufferTo);
{j} 106: WriteTexterSprite2(X,Y+2,44,0,46,7,BufferTo);
{k} 107: WriteTexterSprite2(X,Y,47,0,50,7,BufferTo);
{l} 108: WriteTexterSprite2(X,Y,51,0,53,7,BufferTo);
{m} 109: WriteTexterSprite2(X,Y,54,0,59,7,BufferTo);
{n} 110: WriteTexterSprite2(X,Y,60,0,64,7,BufferTo);
{o} 111: WriteTexterSprite2(X,Y,65,0,69,7,BufferTo);
{p} 112: WriteTexterSprite2(X,Y+2,70,0,75,7,BufferTo);
{q} 113: WriteTexterSprite2(X,Y+2,76,0,81,7,BufferTo);
{r} 114: WriteTexterSprite2(X,Y,82,0,86,7,BufferTo);
{s} 115: WriteTexterSprite2(X,Y,87,0,91,7,BufferTo);
{t} 116: WriteTexterSprite2(X,Y,92,0,95,7,BufferTo);
{u} 117: WriteTexterSprite2(X,Y,96,0,101,7,BufferTo);
{v} 118: WriteTexterSprite2(X,Y,102,0,106,7,BufferTo);
{w} 119: WriteTexterSprite2(X,Y,107,0,113,7,BufferTo);
{x} 120: WriteTexterSprite2(X,Y,114,0,118,7,BufferTo);
{y} 121: WriteTexterSprite2(X,Y+2,119,0,123,7,BufferTo);
{z} 122: WriteTexterSprite2(X,Y,124,0,128,7,BufferTo);
{ } 160: Begin WriteTexterSprite2(X,Y,0,0,5,7,BufferTo); WriteTexterSprite2(X+3,Y,130,2,131,3,BufferTo); End;
{Ÿ} 159: Begin WriteTexterSprite2(X,Y,11,0,15,7,BufferTo); WriteTexterSprite2(X+1,Y,129,2,131,3,BufferTo); End;
{+} 212: Begin WriteTexterSprite2(X,Y,16,0,20,7,BufferTo); WriteTexterSprite2(X+1,Y-2,129,2,131,3,BufferTo); End;
{‚} 130: Begin WriteTexterSprite2(X,Y,21,0,25,7,BufferTo); WriteTexterSprite2(X+2,Y,130,2,131,3,BufferTo); End;
{+} 216: Begin WriteTexterSprite2(X,Y,21,0,25,7,BufferTo); WriteTexterSprite2(X+1,Y,129,2,131,3,BufferTo); End;
{Ą} 161: Begin WriteTexterSprite2(X,Y,41,0,43,7,BufferTo); WriteTexterSprite2(X+1,Y+1,130,2,131,3,BufferTo); End;
{s} 229: Begin WriteTexterSprite2(X,Y,60,0,64,7,BufferTo); WriteTexterSprite2(X+1,Y,129,2,131,3,BufferTo); End;
{˘} 162: Begin WriteTexterSprite2(X,Y,65,0,69,7,BufferTo); WriteTexterSprite2(X+2,Y,130,2,131,3,BufferTo); End;
{ý} 253: Begin WriteTexterSprite2(X,Y,82,0,86,7,BufferTo); WriteTexterSprite2(X+1,Y,129,2,131,3,BufferTo); End;
{t} 231: Begin WriteTexterSprite2(X,Y,87,0,91,7,BufferTo); WriteTexterSprite2(X+1,Y,129,2,131,3,BufferTo); End;
{œ} 156: Begin WriteTexterSprite2(X,Y,92,0,95,7,BufferTo); WriteTexterSprite2(X,Y-2,129,2,131,3,BufferTo); End;
{Ł} 163: Begin WriteTexterSprite2(X,Y,96,0,101,7,BufferTo); WriteTexterSprite2(X+3,Y,130,2,131,3,BufferTo); End;
{…} 133: Begin WriteTexterSprite2(X,Y,96,0,101,7,BufferTo); WriteTexterSprite2(X+1,Y-1,129,1,131,3,BufferTo); End;
{8} 236: Begin WriteTexterSprite2(X,Y+2,119,0,123,7,BufferTo); WriteTexterSprite2(X+2,Y,130,2,131,3,BufferTo); End;
{§} 167: Begin WriteTexterSprite2(X,Y,124,0,128,7,BufferTo); WriteTexterSprite2(X+1,Y,129,2,131,3,BufferTo); End;
 
{Ý} 181: Begin WriteTexterSprite1(X,Y+1,0,0,4,6,BufferTo); WriteTexterSprite2(X+2,Y-2,130,2,131,3,BufferTo); End;
{Ź} 172: Begin WriteTexterSprite1(X,Y+1,10,0,14,6,BufferTo); WriteTexterSprite2(X+1,Y-2,129,2,131,3,BufferTo); End;
{-} 210: Begin WriteTexterSprite1(X,Y+1,15,0,19,6,BufferTo); WriteTexterSprite2(X+1,Y-2,129,2,131,3,BufferTo); End;
{} 144: Begin WriteTexterSprite1(X,Y+1,20,0,24,6,BufferTo); WriteTexterSprite2(X+2,Y-2,130,2,131,3,BufferTo); End;
{+} 183: Begin WriteTexterSprite1(X,Y+1,20,0,24,6,BufferTo); WriteTexterSprite2(X+1,Y-2,129,2,131,3,BufferTo); End;
{+} 214: Begin WriteTexterSprite1(X,Y+1,40,0,44,6,BufferTo); WriteTexterSprite2(X+1,Y-2,130,2,131,3,BufferTo); End;
{+} 213: Begin WriteTexterSprite1(X,Y+1,65,0,69,6,BufferTo); WriteTexterSprite2(X+1,Y-2,129,2,131,3,BufferTo); End;
{a} 224: Begin WriteTexterSprite1(X,Y+1,70,0,74,6,BufferTo); WriteTexterSprite2(X+2,Y-2,130,2,131,3,BufferTo); End;
{n} 252: Begin WriteTexterSprite1(X,Y+1,85,0,89,6,BufferTo); WriteTexterSprite2(X+1,Y-2,129,2,131,3,BufferTo); End;
{ć} 230: Begin WriteTexterSprite1(X,Y+1,90,0,94,6,BufferTo); WriteTexterSprite2(X+1,Y-2,129,2,131,3,BufferTo); End;
{›} 155: Begin WriteTexterSprite1(X,Y+1,95,0,99,6,BufferTo); WriteTexterSprite2(X+1,Y-2,129,2,131,3,BufferTo); End;
{T} 233: Begin WriteTexterSprite1(X,Y+1,100,0,104,6,BufferTo); WriteTexterSprite2(X+2,Y-2,130,2,131,3,BufferTo); End;
{Ý} 222: Begin WriteTexterSprite1(X,Y+1,100,0,104,6,BufferTo); WriteTexterSprite2(X+1,Y-3,129,1,131,3,BufferTo); End;
{f} 237: Begin WriteTexterSprite1(X,Y+1,120,0,124,6,BufferTo); WriteTexterSprite2(X+2,Y-2,130,2,131,3,BufferTo); End;
{Ś} 166: Begin WriteTexterSprite1(X,Y+1,125,0,129,6,BufferTo); WriteTexterSprite2(X+1,Y-2,129,2,131,3,BufferTo); End;
  End; {Case End}
 
End;
 
 
Procedure WriteText(X,Y:Word;retezec:string;BufferTo:Word);
Var I: Word;
    posuv:Byte;
    Ordinal: Byte;
Begin
  posuv:=6; {default}
  For I:=1 to Length(retezec) do
  Begin
    Ordinal:=Ord(retezec[I]);
    Case Ordinal of {znaky o jine delce nez 5 ... nastavit jiny posuv}
{+} 214: posuv:=4;
{I} 73: posuv:=4;
{*} 42: posuv:=4;
{/} 47: posuv:=8;
{a} 97: posuv:=7;
{i} 105: posuv:=4;
{j} 106: posuv:=4;
{k} 107: posuv:=5;
{l} 108: posuv:=4;
{m} 109: posuv:=7;
{p} 112: posuv:=7;
{q} 113: posuv:=7;
{t} 116: posuv:=5;
{u} 117: posuv:=7;
{w} 119: posuv:=8;
{ } 160: posuv:=7;
{Ą} 161: posuv:=4;
{Ł} 163: posuv:=7;
{…} 133: posuv:=7;
{œ} 156: posuv:=5;
    End; {Case End}
    WriteZnak(X,Y,retezec[I],BufferTo);
    Inc(X,posuv);
    posuv:=6; {default}
  End;
End;
 
 
Procedure WriteNumber(x,y:Word;Cislo:Longint;Small:Boolean;BufferTo:Word);
Var MZbytek,MRozdil,delitel: Longint;
    Zapisovat:Boolean;
    posuv,pocet:Byte;
Begin
  posuv:=0;
  Zapisovat:=False;
  delitel:=1000000;
  For pocet:=0 to 6 do
  Begin
    If delitel>0 then
    Begin
      MRozdil:=Cislo div delitel;
      MZbytek:=Cislo mod delitel;
    End else
    Begin
      MRozdil:=0;
      MZbytek:=0;
    End;
    If MRozdil>0 then Zapisovat:=True;
    If Zapisovat=True then
    If Small=False then
                     Begin
                       WriteCifra(x+posuv,y,MRozdil,BufferTo);
                       Inc(posuv,6);
                     End
                   else
                     Begin
                       WriteSmallCifra(x+posuv,y,MRozdil,BufferTo);
                       Inc(posuv,5);
                     End;
    Cislo:=MZbytek;
    If delitel>0 then delitel:=delitel div 10;
  End;
  If (Zapisovat=False) And (MRozdil=0) then
  If Small=False then WriteCifra(x+posuv,y,MRozdil,BufferTo)
                 else WriteSmallCifra(x+posuv,y,MRozdil,BufferTo);
End;
 
 
{SECTION MAP XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
Procedure RLEDekompresMap;
Var
  WritedBA: Byte; {znak A}
  WritedBB: Byte; {je-li komprese tak stejny jako znak A}
  WritedBC: Byte; {pocet kolikrat tam je znak A }
  I,A,posun: Word;
Begin
  I:=0; posun:=0;
  While not (posun=Map.DelkaRLE) do
  Begin
 
    WritedBA:=mem[Map.MapBufferRLE:posun];      {nacteme A}
    Inc(posun);
    If posun=Map.DelkaRLE then               {je-li konec zapsat a BREAK}
    Begin
      mem[Map.MapBuffer:I]:=WritedBA;
      Break;
    End;
 
    WritedBB:=mem[Map.MapBufferRLE:posun];      {nacteme B}
    Inc(posun);
 
    If posun=Map.DelkaRLE then          {je-li konec zapsat a BREAK}
    Begin
      mem[Map.MapBuffer:I]:=WritedBA;
      mem[Map.MapBuffer:I+1]:=WritedBB;
      Break;
    End;
 
    If WritedBA=WritedBB then  {jsou-li dva stejne tzn. nasleduje pocet}
    Begin
      WritedBC:=mem[Map.MapBufferRLE:posun]; {muzeme nacist pocet}
      Inc(posun);
      For A:=1 to WritedBC do
      Begin
        mem[Map.MapBuffer:I]:=WritedBA; {zapisujeme WritedBC krat}
        Inc(I);
      End;
    End else {jsou dva ruzne}
    Begin
      mem[Map.MapBuffer:I]:=WritedBA;   {zapisme jeden a navrat nahoru}
      Inc(I);
      Dec(posun);         {posuneme index o jednu nazpet}
    End;
 
  End; {While End}
End;
 
 
Procedure LoadMapFile(soubor: string; pozice: Longint);
Var
  F: File;
  I: Word;
Begin
  Assign(F,soubor);
  Reset(F,1);
  Seek(F,pozice);
  BlockRead(F,Map.DelkaRLE,2);
  For I:=0 to Map.DelkaRLE do BlockRead(F,mem[Map.MapBufferRLE:I],1);
  Close(F);
  RLEDekompresMap;
End;
 
 
Procedure SetMapByte(MapOffset:Word; bajt:Byte); Assembler;
Asm
  MOV AX, Map.MapBuffer
  MOV ES, AX
 
  MOV DI, MapOffset
  XOR AX, AX
  MOV AL, bajt
  STOSB
End;
 
 
Function GetMapByte(MapOffset: Word): Byte; Assembler;
Asm
  PUSH DS
  MOV SI, Map.MapBuffer
  MOV DS, SI
 
  MOV SI, MapOffset
  LODSB                         {AL:=DS:SI}
  POP DS
End;
 
 
{SECTION KEYBOARD XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
{$F+}
Procedure KeyboardHandler(Flags, CS, IP, AX, BX, CX, DX,SI, DI, DS, ES, BP: Word); Interrupt;
Begin
  PresseDKey:=Port[$60];
  If PresseDKey<128 then Key[PresseDKey]:=True;
  If PresseDKey>128 then Key[PresseDKey-128]:=False;
  Port[$20]:=$20;
End;
{$F-}
 
 
Procedure InitKeyboard;
Begin
  GetIntVec(9, @BIOSKeyboardHandler);
  SetIntVec(9, Addr(KeyboardHandler));
End;
 
 
Procedure ShutdownKeyboard;
Begin
  SetIntVec(9, @BIOSKeyboardHandler);
End;
 
 
{SECTION XMS XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
Function DetekujXms: Word;
{ Vrati 0, pokud je ovladac XMS nainstalovany.}
{ zmeni global. prom. xmsAdr, xmsVersion, ovlXmsVersion a hmaDetect}
Var vrat:word;
Begin
  asm
    mov vrat,1    { predpokladame chybu }
    mov ax,4300h  { sluzba 4300h - XMS, zjisti pritomnost XMS}
    int 2Fh       { multiplexni preruseni (preruseni nainstalovanych ovladacu)}
    cmp al,80h    { (pokud mame v al 80h je XMS) }
    jnz @konec    { ...XMS neni, tak skocime na konec... }
    mov vrat,0    { XMS je!!! }
    mov ax,4310h  { sluzba 4310h, vrat adresu obsluzneho programu }
    int 2Fh
    mov word ptr [xmsadr],bx    { do xmsAdr si dame adresu kde mame ovladac }
    mov word ptr [xmsadr+2],es
 
    mov ah,00h             {vrat stav XMS}
    call [xmsadr]
    mov [xmsVersion],ax    { verze xms v BCD }
    mov [ovlXmsVersion],bx { verze ovladace. Opet v BCD }
    mov [hmaDetect],dx     { true/false }
 
   @konec:
  End;
  DetekujXms:=vrat;
End;
 
 
Procedure GetSizeXms(var celkemXMS,blokXMS: Word);
{ V celkem vraci celkovou (volnou?) velikost Xms a v blok kolik si maximalne muzeme alokovat pro 1 blok. }
{ Vetsinou jsou obe velikosti shodne. }
Var celkem,blok:word;
Begin
  asm
    mov  ah,08h  {zjisti velikost XMS}
    call [xmsadr]
    mov  [xmsChyba],bl    { chyba? }
    mov  [celkem],dx
    mov  [blok],dx
  end;
  celkemXMS:=celkem;
  blokXMS:=blok;
End;
 
 
Function AlokujXms(kolik: Word): Word;
{ Kolik je v Kb. Vraci handle (rukojet) alokovaneho bloku. }
Var vrat:word;
Begin
  Asm
    mov  ah,09h          {alokuj XMS}
    mov  dx,[kolik]
    call [xmsadr]
    mov  [vrat],dx
    mov  [xmsChyba],bl   { chyba? }
  End;
  AlokujXms:=vrat;
End;
 
 
Procedure UvolniXms(handle: Word);
{ Vsechny bloky, ktere jsme si alokovali bychom meli uvolnit. }
{ Jinak budou az do restartu systemu nepouzitelne pro jine aplikace. }
Begin
  Asm
    mov  ah,0ah
    mov  dx,[handle]
    call [xmsadr]
    mov  [xmsChyba],bl    { chyba? }
  End;
End;
 
 
Procedure MoveToXMS(Handle: Word; XMSOffset: LongInt; Var Source; BlockLength: LongInt);
Var
  ParamBlock: XMSParamBlock;
  XSeg,PSeg,POfs: Word;
Begin
  XMSchyba:=0;
  With ParamBlock Do
    Begin
      Length:=BlockLength;
      SHandle:=0;
      SOffset[1]:=Ofs(Source);
      SOffset[2]:=Seg(Source);
      DHandle:=Handle;
      DOffset[1]:=Word(XMSOffset AND $FFFF);
      DOffset[2]:=Word(XMSOffset SHR 16);
    End;
  PSeg:=Seg(ParamBlock);
  POfs:=Ofs(ParamBlock);
  XSeg:=Seg(XMSAdr);
  Asm
    Push DS
    Mov  AH,0Bh
    Mov  SI,POfs
    Mov  BX,XSeg
    Mov  ES,BX
    Mov  BX,PSeg
    Mov  DS,BX
    Call [ES:XMSAdr]
    Or   AX,AX
    Jne  @@1
    Mov  XMSChyba,BL
@@1:
    Pop  DS
  End;
End;
 
 
Procedure MoveFromXMS(Handle: Word; XMSOffset: LongInt; Var Dest; BlockLength: LongInt);
Var
  ParamBlock: XMSParamBlock;
  XSeg,PSeg,POfs: Word;
Begin
  XMSChyba:=0;
  With ParamBlock Do
    Begin
      Length:=BlockLength;
      SHandle:=Handle;
      SOffset[1]:=Word(XMSOffset AND $FFFF);
      SOffset[2]:=Word(XMSOffset SHR 16);
      DHandle:=0;
      DOffset[1]:=Ofs(Dest);
      DOffset[2]:=Seg(Dest);
    End;
  PSeg:=Seg(ParamBlock);
  POfs:=Ofs(ParamBlock);
  XSeg:=Seg(XMSAdr);
  Asm
    Push DS
    Mov  AH,0Bh
    Mov  SI,POfs
    Mov  BX,XSeg;
    Mov  ES,BX
    Mov  BX,PSeg
    Mov  DS,BX
    Call [ES:XMSAdr]
    Or   AX,AX
    Jne  @@1
    Mov  XMSChyba,BL
@@1:
    Pop  DS
  End;
End;
 
 
{SECTION TIMER XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
Procedure Wait(ms: Word);
Begin
  delaycounter:=0;
  waiting:=True;
  While delaycounter<ms*8 do Begin End;
  waiting:=False;
  delaycounter:=0;
End;
 
 
Procedure Sound(Hertz: Word); Assembler;
Asm
  MOV    BX,SP
  MOV    BX,&Hertz
  MOV    AX,34DDh
  MOV    DX,0012h
  CMP    DX,BX
  JNB    @J1
  DIV    BX
  MOV    BX,AX
  IN     AL,61h
  TEST   AL,03h
  JNZ    @J2
  OR     AL,03h
  OUT    61h,AL
  MOV    AL,-4Ah
  OUT    43h,AL
@J2:
  MOV    AL,BL
  OUT    42h,AL
  MOV    AL,BH
  OUT    42h,AL
@J1:
End;
 
 
Procedure Silence; Assembler;
Asm
  IN     AL,61h
  AND    AL,0FCh
  OUT    61h,AL
End;
 
 
Procedure Stopky_Start;
Begin
  stopky:=0;
  StopkyTics:=0;
  StopkyActive:=True;
End;
 
 
Procedure Stopky_Stop;
Begin
  StopkyActive:=False;
End;
 
 
Function Stopky_GetNumber: LongInt;
Begin
  Stopky_GetNumber:=StopkyTics;
End;
 
 
Procedure ClearSPBuffer;
Var I: Word;
Begin
  Inline($FA); {CLI}
  For I:=0 to 32767 do mem[SPBufferSeg:I]:=0;
  Inline($FB); {STI}
End;
 
 
Procedure TimerHandler; Interrupt;
Begin
  {zpozdovac}
  If waiting=True then Inc(delaycounter); {je prave jedna milisekunda}
 
  {prehravani rawu}
  If RawHraje then
  Begin
    vzorek:=mem[SPBufferSeg:OffsetSpeakeru];
 
    Asm
     mov al,vzorek
     shr al,6
     and al,2
     out 61h,al
     in al,40h
     xchg al,ah
     in al,40h
     xchg al,ah
     mov dx,ax
    End;
 
    Inc(Sample[PrehravanyZvuk].Pocitadlo);
    If Sample[PrehravanyZvuk].Pocitadlo=Sample[PrehravanyZvuk].Delka then
    Begin RawHraje:=False; ClearSPBuffer; End;
    If OffsetSpeakeru<32768 then Inc(OffsetSpeakeru) else OffsetSpeakeru:=0;
  End;
 
  {prehravani zvuku}
  If player=80 then If PrehravatZvuk=True then
  Begin
    If memW[SoundDataSeg:memW[ZvukTabSeg:CisloZvuku*4]*2+PosuvZ*2]>0
    then Sound(memW[SoundDataSeg:memW[ZvukTabSeg:CisloZvuku*4]*2+PosuvZ*2])
    else Sound(10); {Silence;}
    Inc(PosuvZ);
    If PosuvZ>memW[ZvukTabSeg:CisloZvuku*4+2] then {prehrali jsme celou delku zvuku}
    Begin
      PrehravatZvuk:=False;
      PosuvZ:=0;
      Silence;
    End
  End;
 
  {helper pro vypocet fps kazde 2 sekundy}
  If player=80 then {je setina vteriny ?}
  Begin
    If fps_helper<200 then Inc(fps_helper) else fps_helper:=0;
  End;
 
  {stopky}
  If StopkyActive=True then
  Begin
    If stopky<7
    then Begin
           Inc(stopky);
         End
    else Begin
          stopky:=0;
          Inc(StopkyTics);
         End;
  End;
 
  {If Player=80 then: je prave jedna setina vteriny}
  If player<80 then Inc(player)
               else player:=0;
 
  {volat BIOS obsluhu preruseni ?}
  clock_ticks:=clock_ticks+counter;
  If clock_ticks>=$10000 then
  Begin
    clock_ticks:=clock_ticks-$10000;
    asm pushf end;
    BIOSTimerHandler;
  End
  else Port[$20]:=$20; {konec preruseni}
End;
 
 
Procedure InitTimer;
Var I: Word;
Begin
  fps_helper:=0;
  clock_ticks:=0;
  counter:=$1234DD div 8000;
  GetIntVec(8,@BIOSTimerHandler);
  SetIntVec(8,Addr(TimerHandler));
  Port[$43]:=$34;
  Port[$40]:=counter mod 256;
  Port[$40]:=counter div 256;
  PrehravatZvuk:=False;
 
  GetMem(SoundDataP,4000); SoundDataSeg:=Seg(SoundDataP^);
  GetMem(ZvukTabP,208); ZvukTabSeg:=Seg(ZvukTabP^);
  GetMem(SPBuffer,32768); SPBufferSeg:=Seg(SPBuffer^);
  GetMem(XMSTransfer,32768); XMSTransferSeg:=Seg(XMSTransfer^);
 
  For I:=0 to 3999 do mem[SoundDataSeg:I]:=0;     {vymaz bufferu}
  For I:=0 to 207 do mem[ZvukTabSeg:I]:=0;        {vymaz bufferu}
  For I:=0 to 4207 do mem[RLEKompressedSeg:I]:=0; {vymaz bufferu}
  For I:=0 to 4207 do mem[RLESeg:I]:=0;           {vymaz bufferu}
  For I:=0 to 32767 do mem[SPBufferSeg:I]:=0;     {speaker buffer}
  For I:=0 to 32767 do mem[XMSTransferSeg:I]:=0;  {XMS transfer buffer}
 
  If DetekujXMS=0 then GetSizeXMS(XMSCelkemPotreba,XMSBlokPotreba);
  If XMSCelkemPotreba>32 then If XMSBlokPotreba>32 then else
  Begin WriteLN('XMS ERROR'); End;
End;
 
 
Procedure ShutdownAllXMSBuffers;
Var I: Byte;
Begin
  If PocetRawu>0 then
  For I:=0 to PocetRawu do
  UvolniXMS(Sample[I].Handle);
End;
 
 
Procedure ShutdownTimer;
Begin
  Port[$43]:=$34;
  Port[$40]:=0;
  Port[$40]:=0;
  SetIntVec(8, @BIOSTimerHandler);
  PrehravatZvuk:=False;
  FreeMem(SoundDataP,4000);
  FreeMem(ZvukTabP,208);
  FreeMem(SPBuffer,32768);
  FreeMem(XMSTransfer,32768);
  ShutdownAllXMSBuffers;
End;
 
 
Procedure MovArrayTo2; {RLE => SoundData a ZvukTab}
Var I,A: Word;
Begin
  A:=0;
  For I:=0 to 1999 do
  Begin
    memW[SoundDataSeg:I*2]:=mem[RLESeg:A];
    memW[SoundDataSeg:I*2]:=(memW[SoundDataSeg:I*2] SHL 8) OR mem[RLESeg:A+1];
    Inc(A,2);
  End;
  For I:=0 to 99 do
  Begin
    memW[ZvukTabSeg:I*2]:=mem[RLESeg:A];
    memW[ZvukTabSeg:I*2]:=(memW[ZvukTabSeg:I*2] SHL 8) OR mem[RLESeg:A+1];
    Inc(A,2);
  End;
End;
 
 
Procedure LoadSNDFile(Filename:String;Pozice:LongInt);
Var I: Word;
    ReadByte: Byte;
Begin
  Assign(F,Filename);
  Reset(F,1);
  Seek(F,Pozice);
  BlockRead(F,RLEdelka,2);             {nacist delku}
  For I:=1 to RLEdelka do
  Begin
    BlockRead(F,ReadByte,1);
    mem[RLEKompressedSeg:I-1]:=ReadByte;
  End;
  RLEDekompress;                    {RLEkompressed => RLE}
  MovArrayTo2;                         {RLE => SoundData a ZvukTab}
  Close(F);
End;
 
 
Procedure LoadRAWFile(filename:String;Pozice:LongInt;N:Byte); {do 32KB}
Var F: File;
    ReadByte: Byte;
    I,Velikost: Word;
Begin
  Assign(F,filename);
  Reset(F,1);
  Seek(F,Pozice);
  BlockRead(F,Sample[N].Delka,4);
  For I:=0 to Sample[N].Delka-1 do
  Begin
    BlockRead(F,ReadByte,1);
    mem[XMSTransferSeg:I]:=ReadByte;
  End;
  Velikost:=(Sample[N].Delka div 1000)+1;
  Sample[N].Handle:=AlokujXMS(Velikost);
  MoveToXMS(Sample[N].Handle,0,mem[XMSTransferSeg:0],Sample[N].Delka);
  Close(F);
  Inc(PocetRawu);
End;
 
 
Procedure PlaySound(Sample:Byte);
Begin
  PrehravatZvuk:=True;       {sdelime handleru int8 ze chceme prehravat}
  CisloZvuku:=Sample;        {predame ktery zvuk se ma hrat}
  PosuvZ:=0;                 {nastavime na zacatek zvuku}
  Silence;                   {reproduktor -> TICHO}
End;
 
 
Procedure PlayRaw(Cislo:Byte);
Var I: Word;
Begin
  Inline($FA); {CLI}
  For I:=0 to 32767 do mem[SPBufferSeg:I]:=0;
  If Odd(Sample[Cislo].Delka)
  then MoveFromXMS(Sample[Cislo].Handle,0,mem[SPBufferSeg:0],Sample[Cislo].Delka-1)
  else MoveFromXMS(Sample[Cislo].Handle,0,mem[SPBufferSeg:0],Sample[Cislo].Delka);
  Sample[Cislo].Pocitadlo:=0;
  PrehravanyZvuk:=Cislo;
  OffsetSpeakeru:=0;
  RawHraje:=True;
  Inline($FB); {STI}
End;
 
 
Procedure StopPlay;
Begin
  RawHraje:=False;
  PrehravatZvuk:=False;
End;
 
 
Function FPS2s: Boolean;
Begin
  If fps_helper<100 then FPS2s:=False {false v prvni vterine}
                    else FPS2s:=True; {true ve druhe vterine}
End;
 
 
{XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
Begin End.
 
{klavesy xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx}
{2}  1  {16} Q  {30} A  {45} X  {1}  Esc        {59} F1   {72} KeyPadUp
{3}  2  {17} W  {31} S  {46} C  {15} TAB        {60} F2   {80} KeyPadDown
{4}  3  {18} E  {32} D  {47} V  {28} Enter      {61} F3   {75} KeyPadleft
{5}  4  {19} R  {33} F  {48} B  {14} BackSpace  {62} F4   {77} KeyPadRight
{6}  5  {20} T  {34} G  {49} N  {57} Space      {63} F5
{7}  6  {21} Y  {35} H  {50} M                  {64} F6   {71} KeyPadHome
{8}  7  {22} U  {36} J          {12} Minus      {65} F7   {79} KeyPadEnd
{9}  8  {23} I  {37} K          {13} Plus       {66} F8   {73} KeyPadPgUp
{10} 9  {24} O  {38} L          {53} Lomitko    {67} F9   {81} KeyPadPgDn
{11} 0  {25} P  {44} Z          {55} Hvezdicka  {68} F10  {82} KeyPadIns
                                                {87} F11  {83} KeyPadDel
{26} HranataZavorka1    {58} CapsLock           {88} F12
{27} HranataZavorka2    {69} NumLock
{41} Semicolon          {70} ScrollLock      {29} LeftControl
{39} Strednik           {76} KeyPad5         {56} LeftAlt
{40} Uvozovka           {78} KeyPadPlus      {42} LeftShift
{51} Carka              {74} KeyPadMinus     {54} RightShift
{52} Tecka
{xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx}