Jednoduchá logická hra ve které máte za úkol skládat na sebe kostky tak aby tvořily kombinace tří a více kostiček stejného symbolu.
Delphi & Pascal (česká wiki)
Category: KMP (Club of young programmers)
Author: Martin Koleček
Program: Trojky.pas, Default.pas, Loadgfx.pas, Loadsnds.pas, Main.pas, Maingame.pas, Misc.pas, Reaction.pas, Scorfile.pas, Screenpl.pas, Setup.pas
need: , Trojky.zip
Author: Martin Koleček
Program: Trojky.pas, Default.pas, Loadgfx.pas, Loadsnds.pas, Main.pas, Maingame.pas, Misc.pas, Reaction.pas, Scorfile.pas, Screenpl.pas, Setup.pas
need: , Trojky.zip
Jednoduchá logická hra ve které máte za úkol skládat na sebe kostky tak aby tvořily kombinace tří a více kostiček stejného symbolu.
- Podporuje Sound Blaster nebo PC Speaker
- hra samotná se ovládá šipkami a mezerníkem
- doporučená hodnota cycles pro DOSBox není "cycles=max" ale "cycles=12000" !!
- cycles 5000 pro dosbox je optimalni pri rychlosti hry 35 viz setup, tak se vyhnete zvukovym lagum pri pouzit PC-Speakeru i na slabsich strojich
- než se objeví hra tak se to načítá poměrně velmi velmi dlouho takže buďte trpěliví
Procedure CheckExp; Var X,Y: Byte; Begin For Y:=1 to 14 do For X:=1 to 7 do Begin If ((Brick[(Y-1)*9+(X-1)].N>0) and (Brick[(Y-1)*9+(X-1)].N=Brick[(Y-1)*9+X].N) and (Brick[(Y-1)*9+X].N=Brick[(Y-1)*9+(X+1)].N)) then Begin Brick[(Y-1)*9+(X-1)].Mark:=True; Brick[(Y-1)*9+(X)].Mark:=True; Brick[(Y-1)*9+(X+1)].Mark:=True; End; If ((Brick[(Y+1)*9+(X-1)].N>0) and (Brick[(Y+1)*9+(X-1)].N=Brick[(Y+1)*9+X].N) and (Brick[(Y+1)*9+X].N=Brick[(Y+1)*9+(X+1)].N)) then Begin Brick[(Y+1)*9+(X-1)].Mark:=True; Brick[(Y+1)*9+(X)].Mark:=True; Brick[(Y+1)*9+(X+1)].Mark:=True; End; If ((Brick[Y*9+(X-1)].N>0) and (Brick[Y*9+(X-1)].N=Brick[Y*9+X].N) and (Brick[Y*9+X].N=Brick[Y*9+(X+1)].N)) then Begin Brick[Y*9+(X-1)].Mark:=True; Brick[Y*9+(X)].Mark:=True; Brick[Y*9+(X+1)].Mark:=True; End; If ((Brick[(Y-1)*9+(X+1)].N>0) and (Brick[(Y-1)*9+(X+1)].N=Brick[Y*9+(X+1)].N) and (Brick[Y*9+(X+1)].N=Brick[(Y+1)*9+(X+1)].N)) then Begin Brick[(Y-1)*9+(X+1)].Mark:=True; Brick[Y*9+(X+1)].Mark:=True; Brick[(Y+1)*9+(X+1)].Mark:=True; End; If ((Brick[(Y-1)*9+(X-1)].N>0) and (Brick[(Y-1)*9+(X-1)].N=Brick[Y*9+(X-1)].N) and (Brick[Y*9+(X-1)].N=Brick[(Y+1)*9+(X-1)].N)) then Begin Brick[(Y-1)*9+(X-1)].Mark:=True; Brick[Y*9+(X-1)].Mark:=True; Brick[(Y+1)*9+(X-1)].Mark:=True; End; If ((Brick[(Y-1)*9+X].N>0) and (Brick[(Y-1)*9+X].N=Brick[Y*9+X].N) and (Brick[Y*9+X].N=Brick[(Y+1)*9+X].N)) then Begin Brick[(Y-1)*9+X].Mark:=True; Brick[Y*9+X].Mark:=True; Brick[(Y+1)*9+X].Mark:=True; End; If ((Brick[(Y-1)*9+(X-1)].N>0) and (Brick[(Y-1)*9+(X-1)].N=Brick[Y*9+X].N) and (Brick[Y*9+X].N=Brick[(Y+1)*9+(X+1)].N)) then Begin Brick[(Y-1)*9+(X-1)].Mark:=True; Brick[Y*9+X].Mark:=True; Brick[(Y+1)*9+(X+1)].Mark:=True; End; If ((Brick[(Y-1)*9+(X+1)].N>0) and (Brick[(Y-1)*9+(X+1)].N=Brick[Y*9+X].N) and (Brick[Y*9+X].N=Brick[(Y+1)*9+(X-1)].N)) then Begin Brick[(Y-1)*9+(X+1)].Mark:=True; Brick[Y*9+X].Mark:=True; Brick[(Y+1)*9+(X-1)].Mark:=True; End; End; End; Procedure SetupDestroyer; Var X,Y: Byte; Begin If DestroyerTarget>0 then Begin For Y:=0 to 15 do For X:=0 to 8 do If Brick[Y*9+X].N=DestroyerTarget then Brick[Y*9+X].Mark:=True; End; End; Function MarkExp: Byte; Var N,X,Y: Byte; Begin MarkExp:=0; For Y:=0 to 15 do For X:=0 to 8 do If Brick[Y*9+X].Mark=True then Begin Inc(N); Inc(Score,100); MarkExp:=N; End; If N>0 then Begin If Score>=10000 then Begin Level:=1; LevelBackup:=1; End; If Score>=20000 then Begin Level:=2; LevelBackup:=2; End; If Score>=30000 then Begin Level:=3; LevelBackup:=3; End; If Score>=40000 then Begin Level:=4; LevelBackup:=4; End; If Score>=50000 then Begin Level:=5; LevelBackup:=5; End; If Score>=60000 then Begin Level:=6; LevelBackup:=6; End; If Score>=70000 then Begin Level:=7; LevelBackup:=7; End; If Score>=80000 then Begin Level:=8; LevelBackup:=8; End; If Score>=90000 then Begin Level:=9; LevelBackup:=9; End; End; UpdatemainGameScreen3; UpdatemainGameScreen4; WriteMainGameScreen; End; Procedure CountVyskaSloupce(X,Y:Byte); Var I: Byte; A: Byte; Begin A:=0; For I:=0 to 15 do Begin If Brick[I*9+X].N>0 then Break else Inc(A); End; If A=16 then VyskaSloupce[X]:=0; If A<16 then VyskaSloupce[X]:=Y-A; End; Procedure Fall; Var I,X,Y: Byte; Begin For Y:=15 downto 0 do Begin For X:=0 to 8 do Begin If Brick[Y*9+X].N=0 then Begin CountVyskaSloupce(X,Y); If VyskaSloupce[X]>0 then Begin For I:=0 to VyskaSloupce[X]-1 do If Y-(I+1)>=0 then Brick[(Y-I)*9+X].N:=Brick[(Y-(I+1))*9+X].N; If Y-VyskaSloupce[X]>=0 then Brick[(Y-(VyskaSloupce[X]))*9+X].N:=0; End; End; End; End; End; Procedure BurnBrics; Var I,X,Y: Byte; Begin Setpal(31,63,63,63); For Y:=0 to 15 do For X:=0 to 8 do If Brick[Y*9+X].Mark=True then Inc(Brick[Y*9+X].N,7); UpdateMainGameScreen2; WriteMainGameScreen; If SB=False then PlaySound(2) else SBPlayRaw(2); For I:=16 downto 0 do Begin If I>0 then SetPal(31,I*4-1,I*4-1,I*4-1) else SetPal(31,0,0,0); UpdateMainGameScreen2; WriteMainGameScreen; Wait(30); End; For Y:=0 to 15 do For X:=0 to 8 do Begin If Brick[Y*9+X].Mark=True then Brick[Y*9+X].N:=0; If Brick[Y*9+X].Mark=True then Brick[Y*9+X].Mark:=False; End; End; Function Reaction: Boolean; Var N,X,Y,I: Byte; ProvestFall: Boolean; Begin N:=0; HoldDown:=False; Reaction:=False; If KostkaCounter>0 then CheckExp else Begin CheckExp; SetupDestroyer; End; If MarkExp>0 then Begin Reaction:=True; Repeat BurnBrics; Repeat ProvestFall:=False; For X:=0 to 8 do Begin CountVyskaSloupce(X,15); If VyskaSloupce[X]>0 then Begin For I:=0 to VyskaSloupce[X]-1 do If Brick[(15-I)*9+X].N=0 then ProvestFall:=True; End; End; If ProvestFall=True then Begin Fall; FillBrickFallCounter; While BrickFallCounter>0 do Begin Dec(BrickFallCounter); UpdateMainGameScreen2; WriteMainGameScreen; Wait(fps.prodleva); If Key[1]=True then BrickFallCounter:=0; End; End; Until ProvestFall=False; CheckExp; N:=MarkExp; Until N=0; End; End;