Game submarine
Delphi & Pascal (česká wiki)
Category: KMP (Club of young programmers)
Author: Masopust (Empty Head)
Program: Ponorka.pas
File exe: Ponorka.exe
need: Ponorka.sco, Egavga.obj, Trip.obj
Author: Masopust (Empty Head)
Program: Ponorka.pas
File exe: Ponorka.exe
need: Ponorka.sco, Egavga.obj, Trip.obj
Game submarine. Attention on mines and mineship.
{ ponorka.pas Copyright (c) Petr Masopust } { Hra ponorka. Musis sa vyhybat minama a minolovke. } { } { Datum:07.09.2018 http://www.trsek.com } uses dos,crt,graph; type bod=record x,y:integer; end; type CharSet = set of char; { množina všech znaků } Retezec = string[80]; const maxenergy:integer=200; pozadi:byte=blue; pridavek:integer=30; Null = #0; { znak NULL } BS = #8; { kl vesa BACKSPACE } CR = #13; { kl vesa ENTER } Esc = #27; { kl vesa ESC } Space = #32; { mezerník } F1 = #187; { funkční klíč 1 } F2 = #188; { funkční klíč 2 } F3 = #189; { funkční klíč 3 } F4 = #190; { funkční klíč 4 } F5 = #191; { funkční klíč 5 } F6 = #192; { funkční klíč 6 } F7 = #193; { funkční klíč 7 } F8 = #194; { funkční klíč 8 } F9 = #195; { funkční klíč 9 } F10 = #196; { funkční klíč 10 } Home = #199; { kl vesa HOME } EndK = #207; { kl vesa END } Ins = #210; { kl vesa INS } Del = #211; { kl vesa DEL } Up = #200; { kl vesa šipka nahoru } Down = #208; { kl vesa šipka dolu } Left = #203; { kl vesa šipka vlevo } Right = #205; { kl vesa šipka vpravo } PgUp = #201; { kl vesa stránka nahoru } PgDn = #209; { kl vesa stránka dolu } var en,gd,gm:integer; bomby:array[1..11] of bod; miny:array[1..10,3..9]of bod; l,x,y,xm,ym,body:integer; zdroj:bod; smer:boolean; c:char; procedure egavgaovladac;external; {$L egavga.obj} procedure triplexfontovladac;external; {$L trip.obj} procedure clearta;assembler; asm mov ax,0c06h mov dl,0ffh int 21h end; procedure prekreslilod(l:integer); begin setfillstyle(solidfill,black); bar(l*(getmaxx div 22)-12,97,l*(getmaxx div 22)+12,100); bar(l*(getmaxx div 22)-2,93,l*(getmaxx div 22)+2,97); setfillstyle(solidfill,pozadi); bar(l*(getmaxx div 22)-12,100,l*(getmaxx div 22)+12,102); end; procedure lodicka(x,y:integer); begin prekreslilod(l); if smer then inc(l) else dec(l); if l >= 21 then smer:=not(smer); if l <= 1 then smer:=not(smer); setfillstyle(solidfill,lightgray); bar(l*(getmaxx div 22)-12,97,l*(getmaxx div 22)+12,102); bar(l*(getmaxx div 22)-2,93,l*(getmaxx div 22)+2,97); if abs(l*(getmaxx div 22)-x)<=20 then begin if bomby[(l+1) div 2].x = 0 then begin bomby[(l+1) div 2].x:=1; bomby[(l+1) div 2].y:=random(20); end; end; end; function inttostr(i:integer):string; var S: string[11]; begin Str(I, S); IntToStr := S; end; procedure bodovani; var c:byte; s:string; begin c:=getcolor; s:='Body: '+inttostr(body); setfillstyle(solidfill,black);setcolor(black); settextstyle(triplexfont,horizdir,2); bar(17,50,textwidth(s)+17,50+textheight(s)); setcolor(yellow); outtextxy(17,50,s); setcolor(c); end; Function GetKey : char; var Key : char; begin ClearTA; repeat until keypressed; Key := ReadKey; { precti znak z klavesnice } if (Key = Null) and KeyPressed then begin { jestlize se jedna o rozsirenou klavesu } Key := ReadKey;{ precti druhy byte kodu klavesy } Key := Chr(Ord(Key)+128); end; GetKey := (Key); end; function GetLegalKey(LegalSet : CharSet) : char; var Key : char; begin repeat Key := GetKey; { cekej na vstup z klavesnice} until Key in LegalSet;{ patri znak do mnoziny ? } GetLegalKey := Key; end; function GetKeyb : char; var Key : char; begin ClearTA; Key := ReadKey; if (Key = Null) then begin Key := ReadKey; Key := Chr(Ord(Key)+128); end; GetKeyb := Key; end; function GetString : Retezec; { Delka : delka pole, do ktereho se ma retezec vkladat } function Input(Delka : byte; var R : Retezec) : char; { Funkce ceka na vstup z klavesnice a vraci znakovou reprezentaci stisknute klavesy. } var Znak: char; { vkladany znak } D : byte absolute R;{ aktualni delka vkladaneho retezce} begin Znak:= GetLegalKey([#32..#126, BS, CR, ESC]); case Znak of { jestlize se stiskne zobrazitelny znak ze spodni poloviny tabulky ASCII a aktualni delka retezce je mensi nez povolene maximum, znak se prida do retezce a zobrazi za poslednim znakem retezce } #32..#126 : if D < Delka then begin R := R + Znak; outtext(Znak); end; ESC : R := ESC; end; Input := Znak; end; var R : Retezec; Z : char; begin cleardevice; setcolor(yellow); settextstyle(triplexfont,horizdir,4); outtextxy(100,100,'Napis sve jmeno:'); moveto(100,150); setcolor(lightblue); R := ''; repeat Z := Input(20, R); until Z in [ESC, CR]; if R <> ESC then GetString := R else GetString := ''; cleardevice; end; procedure score; type tab=record name:string[20];bodu:longint; end; tabule=array[1..11] of tab; var f: file of tabule; t:tabule; pom:tab; m:longint; p:byte; i,j:byte; cte:boolean; {trideni} n,s:byte; l,r:array[1..11] of longint; l1,r1:longint; begin assign(f,'PONORKA.SCO'); {$I-} reset(f); read(f,t); if ioresult <> 0 then for i:=1 to 10 do begin t[i].name:='Empty Head'; t[i].bodu:=500; end; close(f); {$I+} cleardevice; m:=maxlongint; cte:=false; if t[10].bodu < body then begin t[11].name:=getstring; t[11].bodu:=body; end else begin t[11].name:=''; t[11].bodu:=0; end; {trideni} n:=11; s:=1; l[1]:=1; r[1]:=n; repeat l1:=l[s]; r1:=r[s]; s:=s-1; repeat i:=l1; j:=r1; y:=((l1+r1) div 2); x:=t[y].bodu; repeat while t[i].bodu>x do i:=i+1; {obratit} while x>t[j].bodu do j:=j-1; {obratit} if i<=j then begin pom.name:=t[i].name; t[i].name:=t[j].name; t[j].name:=pom.name; pom.bodu:=t[i].bodu; t[i].bodu:=t[j].bodu; t[j].bodu:=pom.bodu; i:=i+1; j:=j-1; end; until i>j; if i<r1 then begin s:=s+1; l[s]:=i; r[s]:=r1; end; r1:=j; until l1>r1; until s=0; settextstyle(triplexfont,horizdir,5); setcolor(red); outtextxy(100,20,'Vysledkova listina'); settextstyle(triplexfont,horizdir,4); setcolor(yellow); outtextxy(100,60,'1. '+inttostr(t[1].bodu)+' '+t[1].name); setcolor(lightblue); settextstyle(triplexfont,horizdir,3); for i:=2 to 10 do outtextxy(100,60+i*textheight(inttostr(i)+'. '+inttostr(t[i].bodu)+' '+t[i].name),inttostr(i)+'. ' +inttostr(t[i].bodu)+' '+t[i].name); clearta; repeat until keypressed; {$I-} rewrite(f); write(f,t); close(f); {$I+} end; procedure mina(x,y:integer); begin setfillstyle(solidfill,darkgray); fillellipse(x,y,10,10); end; PROCEDURE prekresli(x,y:integer); begin setfillstyle(solidfill,pozadi); bar(x-10,y-3,x+10,y+3); end; procedure ponorka(x,yy:integer); begin setfillstyle(solidfill,lightgray); fillellipse(x,y,10,3); end; procedure main;forward; procedure vybuch(x,y:integer); var i:byte; begin setfillstyle(solidfill,red); fillellipse(x,y,10,10); delay(1000); cleardevice; settextstyle(triplexfont, horizDir,4); outtextxy(100,100,'Zahynul jsi hrdinnou smrti !'); delay(1000); settextstyle(triplexfont, horizDir,3); outtextxy(60,200,'Stiskni Z pro novou hru, jine klavesy konec.'); clearta; repeat until keypressed; if upcase(readkey) <>'Z' then begin score; closegraph; halt;end; score; for i:=1 to 11 do bomby[i].x:=0; main; halt; end; procedure vybuchbomby(x,y:integer); var c:byte; begin c:=getcolor; setcolor(pozadi); setfillstyle(solidfill,red); fillellipse(x,y,10,10); delay(100); setfillstyle(solidfill,pozadi); fillellipse(x,y,10,10); setcolor(c); end; procedure bombs(x,y:integer); var i,c:byte; xp,yp:integer; begin for i:=1 to 11 do begin if bomby[i].x <> 0 then begin xp:=(i*2-1)*(getmaxx div 22); yp:=((getmaxy-110) div 20)*bomby[i].x+110; if (abs(yp-y)<=10)and(abs(xp-x)<=10) then vybuch(x,y); if bomby[i].x=bomby[i].y then begin bomby[i].x:=0; vybuchbomby(xp,yp); continue; end; c:=getcolor; setfillstyle(solidfill,pozadi); setcolor(pozadi); xp:=(i*2-1)*(getmaxx div 22); yp:=((getmaxy-110) div 20)*bomby[i].x+110; fillellipse(xp,yp,10,10); inc(bomby[i].x); setfillstyle(solidfill,yellow); xp:=(i*2-1)*(getmaxx div 22); yp:=((getmaxy-110) div 20)*bomby[i].x+110; fillellipse(xp,yp,10,10); setcolor(c); end; end; end; function ismina(x,y:integer):boolean; begin ismina:=false; for gd:=1 to 9 do for gm:=3 to 9 do if (abs(miny[gd,gm].x-x)<=10)and(abs(miny[gd,gm].y-y)<=10) then ismina:=true; end; procedure kreslizdroj; var c:byte; begin c:=getcolor; setcolor(lightred); setfillstyle(closedotfill,lightred); fillellipse(zdroj.x,zdroj.y,10,10); setcolor(c); end; procedure energy(x,y:integer); var c:byte; begin setfillstyle(solidfill,black); bar(15,10,625,30); if en <=0 then vybuch(x,y); if (abs(zdroj.x-x)<=10)and(abs(zdroj.y-y)<=10) then begin inc(en,pridavek); inc(body,100); c:=getcolor; setcolor(pozadi); setfillstyle(solidfill,pozadi); fillellipse(zdroj.x,zdroj.y,10,10); setcolor(c); repeat zdroj.x:=random(getmaxx); zdroj.y:=120+random(getmaxy-120); until not(ismina(zdroj.x,zdroj.y)); kreslizdroj; end; if paramstr(1) = 'cheat' then en:=maxenergy; if en > maxenergy then en:=maxenergy; if en >= 25 then setfillstyle(solidfill,cyan) else begin sound(100 div en * 100); delay(10); nosound; setfillstyle(solidfill,red); end; bar(15,10,en * ((getmaxx-30) div maxenergy)+15,30); dec(en); end; procedure bomba(x,y:integer); begin setfillstyle(solidfill,lightgray); fillellipse(x,y,3,3); end; procedure main; var h,m,s,hund:word; time,time1:longint; begin cleardevice; setfillstyle(solidfill,pozadi); bar(0,100,getmaxx,getmaxy); for gd:=1 to 10 do for gm:=3 to 9 do begin miny[gd,gm].x:=gd*getmaxx div 11; miny[gd,gm].y:=gm*getmaxy div 10; mina(miny[gd,gm].x,miny[gd,gm].y); end; x:=10;y:=110; l:=19; body:=0; ponorka(x,y); bodovani; lodicka(x,y); repeat zdroj.x:=random(getmaxx); zdroj.y:=100+random(getmaxy-100); until not(ismina(zdroj.x,zdroj.y)); kreslizdroj; setfillstyle(solidfill,cyan); bar(15,10,15+en*6,30); xm:=x;ym:=y; en:=maxenergy; energy(x,y); repeat clearta; {$ifndef kunz} c:=#0; gettime(h,m,s,hund); time:=h*360000 + m*6000 + s*100 +hund; repeat if keypressed then begin c:= ReadKey; if (c = Null) and KeyPressed then begin c := ReadKey; c := Chr(Ord(c)+128); end; end; gettime(h,m,s,hund); time1:=h*360000 + m*6000 + s*100 +hund; until time1-time >= 10; {$else} repeat c:=readkey; until (c=left)or(c=right)or(c=up)or(c=down)or(c=esc); {$endif} case c of up: dec(y,10); down: inc(y,10); left: dec(x,10); right: inc(x,10); end; if y <= 100 then y:=110; if y >= getmaxy then y:=getmaxy-10; if x <= 0 then x:=10; if x >= getmaxx then x:=getmaxx-10; if ismina(x,y) then vybuch(x,y); lodicka(x,y); prekresli(xm,ym); energy(x,y); bodovani; ponorka(x,y); bombs(x,y); xm:=x;ym:=y; until c = esc; closegraph; end; begin if paramstr(1) = '/?' then begin clrscr; writeln; writeln(' Ovladani:'); writeln; writeln(' Esc ... konec programu.'); writeln(' Sipky ... pohyb ponorky'); writeln; writeln(' Pokud nekdo nakresli (v jakemkoli graf. formatu napr. BMP) dobrou minu,'); writeln(' ponorku, lod atd. at ji necha ve skole na pocitaci s CD-ROM v adresari s touto hrou.'); writeln; writeln(' V zajmu pouzitelnosti i ve skole pouzivejte pouze 16 zakladnich barev'); writeln(' viz napr. Paintbrush. Rozmery:'); writeln; writeln(' Lod - 24 x 5 pixelu'); writeln(' Mina - 20 x 20 pixelu'); writeln(' Ponorka - 20 x 6 pixelu'); writeln(' Vybuch - 20 x 20 pixelu'); writeln(' Bomba - 20 x 20 pixelu'); writeln; writeln(' Stiskni klavesu ...'); clearta; repeat until keypressed; end; if registerbgidriver(@egavgaovladac) <0 then begin writeln('Chyba pri inicializaci grafiky !'); halt; end; if RegisterBGIfont(@triplexfontovladac) < 0 then begin WriteLn('Chyba pri inicializaci fontu !'); Halt; end; randomize; gd:=9; gm:=2; initgraph(gd,gm,''); setcolor(red); settextstyle(triplexfont,horizdir,7); outtextxy(130,100,'Hra PONORKY'); settextstyle(triplexfont,horizdir,5); setcolor(lightblue); outtextxy(30,200,'Naprogramoval Empty Head'); settextstyle(triplexfont,horizdir,4); setcolor(blue); outtextxy(100,300,'Napoveda PONORKA.EXE /?'); setcolor(cyan); outtextxy(200,400,'Stiskni cokoli'); clearta; repeat until keypressed; main; end.